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Update notes via Steam Community
Greetings Fellow Officers,

A new season has begun and with that new additions, improvements and tons of changes that is sure to change up your play style. We are also Introducing a new Premium store with brand new Premium cosmetics so do check them out as well.

Enjoy the update and welcome to Eximius Season 3 Breakthrough!

Refer below for the full patch notes.

Eximius is now running on Unreal Engine 5!

With this bring the new Lumen lighting and Vehicle Physics Improvements! Here are some Screenshot preview with the new Lighting.






New Features

  • RTS Key override Settings
    Players are now able to change their key input for all units and all commands based on their own preference




  • Pop-Up Turret function for Locked down armory and mules
    When a resource point has been secured by an armory or Mule players are able to mount a pop up turret on it.


    GSF Pop-Up Turret


    AXR Pop-up Turret


  • Added 7 new Season 3 challenges medals


Support Crawler Revamp

  • AXR Robotics Division has now gained a new Support Crawler NV unit
    Support Crawler NV is able to spawn service Ironguard but with a max limit of 2. If one is destroyed another will spawn in after a short delay and if the crawler is destroyed all Service Ironguards attached to that crawler will be destroyed as well.

    Support Crawler NV is also able to launch a scarab shield. Activate the ability on the crawler and launch it at a location in an AOE. All Ironguard in the radius will gain a scarab armor protection that provides them with additional 1 off shield for 60 seconds.


  • AXR Energy Division receives Support Crawler SV-2 Unit
    When deployed Support Crawler SV-2 will generate a dome shield that protects its allies inside it. Support Crawler SV-2 also has a shield health that will regenerate after not taking damage for a certain amount of time.


  • AXR Stealth Division receives Support Crawler PV Unit
    Support Armament Crawler Stealth able to and spawn scout projections at a targeted area around it when its deployed. It is also able to deploy 3 mines which will be ejected from its back.



Battlesuit Balance Changes

  • Covert Vanguard is now able to deploy stealth wall at a stationary position instead of carrying it around
  • Aegis shield reduced from 150% to 130%
  • Assault Vanguard "CAMG Homing" rocket damage increased by 30% from 500 to 650
  • Assault vanguard "CAMG Homing" cooldown increased by 30% from 6 seconds to 7.8 seconds
  • Exploit Vanguard now will siphon a fixed amount of resource


Artillery Strike Commander Ability Changes

  • Armor General will not have Artillery Strike Commander Ability but now will be replaced with the ‘Bombing Run’ ability


Specialist Revamp

  • Specialist production cost reduced from 650/150/0 to 650/100/0
  • Specialist will now require Tier 3 upgraded research module to be built, where before they will only need a Tier 2 research module to be built.

Specialist are now able to upgrade to:
  • AMPAW package upgrade (AMPAW + EMP) with the ability Throw AEG Grenade command has 50 seconds cooldown

Or
  • Tactical Package upgrade with a flashbang attachment that will fire a mini flashbang every 1.5 seconds when in combat and coupled with a Ballistic Damage reduction buff
  • Specialist are now immune to flash



Specialist Strike Team revamp

  • Energy Specialist Strike Team is able to fire a single target laser that splits and splashes to other nearby units within its range
  • AXR Stealth Division's Specialist Strike Team will have a strafing run type of ability (Flash Cluster) that players can use in a straight like. Ability will consists of 2 parts (Firing a row of flashbangs first then firing cluster grenades in a straight line). Firing method is similar to MLRS and will equip MRPG when using this ability.


Resource Point Depreciation

  • Energy Capture Point resource change from 2 Credits, 5 Energy and 0 Supply to 0 Credits, 5 Energy and 0 Supply
  • Supply Capture Point resource change from 2 Credits, 0 Energy and 6 Supply to 0 Credits, 0 Energy and 6 Supply

    The more resource points capture the higher the depreciation will be. Ratio for all points are listed below.

    Credit Capture Point ratio :

  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.6
  • 4 : 0.5
  • 5 : 0.4
  • 6 : 0.3
  • 7 : 0.2
  • 8 : 0.15
  • 9 : 0.1
  • 10 : 0.1

    Energy Capture Point ratio :

  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.3

    Supply Capture Point ratio :

  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.3

    Power Reactor and Power Plant ratio :

  • 1 : 1.0
  • 2 : 0.6
  • 3 : 0.4
  • 4 : 0.2

  • Power Reactor and Power Plant default resource change from 3 energy to 5 energy
  • Secured Resource Point now will not double the resource but +2 on the resource node
  • Resource Panel UI will now show resource rate details while hovering over it


Gameplay Changes

  • AXR AEG Grenade EMP duration is reduced from 8 seconds to 5 seconds
  • Service Ironguard is now removed from production and is now part of the Robotics support Crawler instead
  • Service Ironguard Population consumption reduced from 7 to 0
  • APC is now available for every division
  • AXR Structure vehicle when undeployed now are not able to stealth
  • APC has been revamped. All APC will now able to deploy and supply weapons to officers
  • Infantry General APC’s will also have an additional ability where it is able to heal any units around the APC
  • AXR Templar requirement is now changed to require TCU


Balance Changes

  • Support Crawler Projector project phantom assault will now check Line of Sight (LOS)
  • Support Crawler cost adjusted from 2600/900 to 2500/1100
  • Elite Marine Pop cap decreased from 8 to 6
  • EMP Grenade usage decreased from 2 to 1
  • Strafing Run now will fire at any desired area
  • Deployable APS will will be deactivate while getting EMPed
  • Changed Ironguard activate protocol to Order Single Unit Only
  • APC cost reduced from 3200/1000 to 2500/900
  • IFV cost reduced from 3200/1000 to 2800/750
  • Crawler cost adjusted from 2600/900 to 2800/750
  • Advanced Armored Logistics, MCU, RCU, TCU upgrade energy cost increased from 2200 to 3000


Bug Fixes

  • Fixed issue with Marines in formation after throwing grenade causing it to break formation
  • Fixed issue with When exiting commander mode while hovering mouse over an enemy unit as a commander will reveal them permanently (only to commander)
  • PVP Harlem/Town Square base placement for Ai GSF updated
  • Fixed issue with Exit commander mode while hovering mouse over an enemy unit as a commander will reveal them permanently (only to commander)
  • Fixed ACADEMY PVP floating banners
  • Fixed issue where it displays Inaccurate Rate of Fire value in RTS HUD due to wrong rounding
  • Fixed Central and Crossing floating objects
  • Fixed issue with Marines in formation after throwing grenade break formation
  • PVP Harlem/Town Square base placement for Ai GSF
  • Fixed issue Tutorial Vehicle Spawn in firing range sinks in ground
  • Fixed issue with AXR Structure making it rotate too fast
  • Exploit Vanguard now will siphon a fixed amount of resource
  • Fixed issue Command with cost on selection group will execute for every unit selected even though it is not sufficient for every unit selected
  • Fixed issue on Central near Base 1 wall there is navigation under the building that causes AI to get stuck
  • Fixed an issue where some of the GSF Structure navigation doesn't block which causes infantry units to get stuck
  • Fixed issue with Academy Building LOD
  • Lowered down Chromatic aberration for post process effect when receiving shield damage
  • Adjusted Air Craft attenuation sound


Localization

Updated localization for:
  • Russian
  • German
  • Chinese Simplified
  • Chinese Traditional


Brand New Cosmetics and Premium Cosmetics Shop!

There is now a new Premium tab in the store where players can access a higher tier premium cosmetic. To purchase these cosmetics you will need "Eden Core" which will be sold in multiple variation.



The Premium Store includes 6 Premium Packs (3 GSF and 3 AXR), 4 Premium Callsigns, and 10 New Unique Victory Poses. So do check them out.





We have also added 10 New Packs (5 GSF + 5 AXR) that can be earned by playing games and exchanging the in-game currency earned from those games. These packs however like previously will require players to equip them to gain exp as they play to unlock the higher tier skins, callsigns Frames and Banners.



Danger Zone FTP Pack Preview
Windows 64-bit Eximius Content Depot 505741
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