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Update notes via Steam Community
1. Modify the bug that the relic "treasure bowl" does not give gold
2. Ties.
Dark attack
Tie 1: enemy damage +40% → enemy damage +80%
Tie 2: enemy damage +100% → enemy damage +160%
Tie 3: the enemy to take damage +200% → the enemy to take damage +240%
Marksman
Tie 1: Penetration damage +60%, penetration chance +35% → bullet damage +70%, penetration chance +35%
Tie 2: Penetrating damage +120%, penetration chance +70% → bullet damage +140%, penetration chance +70%
Tie 3: Penetration damage +180%, penetration chance +100% → bullet damage +210%, penetration chance +100%
Raider
Tie 1:Damage to enemies less than 12 meters away +50%→Damage to enemies less than 12 meters away +100%
Tie 2: Make the enemy less than 12 meters away take damage +120% → make the enemy less than 12 meters away take damage +200%
Tie 3: Make enemies less than 12 meters away take damage +240% → Make enemies less than 12 meters away take damage +300%
Special Agent
Tie 1:Elemental damage +70%→Elemental damage +80%
Tie 2:Elemental damage +150%→Elemental damage +160%
Tie 3: Elemental damage +300% → Elemental damage +240%
Calm
Tie 1:Attack speed+30%→Attack speed+60%
Tie 2:Attack speed+90%→Attack speed+120%
Tie 3: Attack speed +180%→ Attack speed +180%
Selfless
Tie 1:Strike chance+20%→Strike chance+30%
Tie 2:Strike chance+50%→Strike chance+60%
Tie 3:Blitz chance +100%→Blitz chance +90%
Aloofness
Tie 1:attack power +75%→attack power +75%
Tie 2:Attack power+35%→Attack power+35%
Tether 3: Attack power +10% → Attack power +15%
Reckless
Tie 1:Skill reset chance+10%,cool down time+30%→Skill reset chance+10%,cool down time+20%
Tie 2:Skill reset chance+20%,cool down time+25%→Skill reset chance+20%,cool down time+20%
Tie 3:Skill reset chance+30%,cooldown+20%→Skill reset chance+30%,cooldown+20%
Berserk
Binding 1:Kill 30 enemies, skill cooldown -20%→Kill 30 enemies, skill cooldown -20%
Tie 2:Kill 22 enemies, skill cooldown time -20%→Kill 20 enemies, skill cooldown time -20%
Tie 3: Every 12 enemies killed, skill cooldown time -20% → every 10 enemies killed, skill cooldown time -20%

2. Talent.
Gold Saver:2%/4%/6%/8%/10%→10%/20%/30%/40%/50%
Honor officer:2%/4%/6%/8%/10%→20%/40%/60%/80%/100%

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