The main issue that was fixed was invisible/ghost players - you may have noticed sometimes you suddenly died and the game said you killed yourself. This bug happened when two players joined at the same time, causing the other player to sometimes not load.

Next Steps
I've been writing a few articles on raytraced audio, as well as experimenting with moving voxel objects. Here's a sneak peek:



There's still a lot to learn and figure out, but it will be super cool to have moving and interactive trains, cranes, spaceships, meteors, machinery and more. I think it would make the game feel more alive!
Changelog
Fixes- Fixed ghost players - a networking issue caused players to sometimes not know other players exist
- Fixed smoothing between client and server entity positions
- Ambient sounds no longer continue to play after disconnecting
- Underscoring and main menu music no longer overlap after disconnecting
- Improved accuracy of directional water ambience
- Fixed spawn camera rotation on Crashed Freighter
- Melee Soltrium can now be customised correctly
- Fixed various issues with spectating when progressing to the next round
- Fixed spawn/zone overlap in Aegis Oasis
- Weapon skins can no longer be bought for melee/utilities
- Fixed conflict between Midi and Digger skins (both will now be equippable if bought in the past)
- Errors are now shown when the MapPreviewCameras field is missing for custom maps
- Players no longer get stuck in limbo when joining a server during the victory screen
Changes
- Cold Harbour v3.0
Balancing
- Increased spawn invincibility time from 1 to 2 seconds to account for ping + time it takes for the camera to pan down
Changed files in this update