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Melee Reworked

Sharp Moves



Waving weapons around is easier and your hits are much more precise now. Cut, chop and pierce your enemies as never before!


New Damage from Bladed Weapons

Piercing damage depends on the length of the blade and distance it went inside the body. It will make ragdoll fall to the ground and moan, or instantly kills it if you pushed too far.


Enemies with weapons in their bodies will fall to the ground and recieve damage over time until death.



Revolvers

New weapon family — revolvers!


Today you'll meet three types of revolver cylinders: Top-break, Fixed and Swing-out — all sure are tricky to load, especially when you are doing it one by one.

Happy to share that we have a Speedloader option for you — choose it in the Interactions in the Settings and it will appear in your hand when needed.




Dead End — Classic Sandbox is back!



And agian, you asked and we delivered — meet our first sandbox level from 2020 Hard Bullet in brand new look.

It is the same size location with all the brutal activities on their places. We are going to add more details and objects during further updates.


Other Bugfixes & Improvements


  • Break Actions: Injectors added — now you can notice how injectors pull out the bullets when you open the barrels;
  • Break Actions: Hummers now move correctly;
  • Welding: You can weld things and ragdolls to Wall Targets and Climbing Holds;
  • 5.56 Rifles and Some SMGs: sliders now move correctly;
  • Ammo Bench: if you charm a shotgun-type weapon its new pallets won't stuck on shot as it used to happen before;
  • Arena Selector: Returned Action to Pause Menu Arenas list;
  • Some sound bugs removed;


Known Issues


  • Revolver Cylinder may rotate in wrong direction sometimes;
  • Lack of some sounds;


Region Prices Change in January



In the beginning of the next year we are going to revise prices in most regions, which probably will result in 20-40% price rise.
The USD price stays the same $19.99.

We will use recommended Steam prices algorithm, so there won't be any manual changes, just the prices Valve thinks are the best.

Amid new Valve price policy, the there is one more reason why we have to make these changes. After successfully relocating our team from east-european war and establishing new EU office we faced new challenges and unexpected expenses that may need help to cover.

We are happy to have so many users all around the world and believe that war and violence should be met only in games but not real world.


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