December 21, 2022
- Added support for controllers.
- Updated to Godot Engine 3.5.1 from 3.4.4.
- Bugs
- Fixed issue where keybinds would be automatically set to left click when clicking on the keybind button.
- Fixed visual bug where the player could sometimes be seen behind through the back of room transition pipes.
- Fixed bug where buttons hanging on threads would be longer than intended sometimes.
- Fixed map legend to show the correct key to press to place a pin even if it has been re-mapped from its default.
- Fixed bug where the hud would be invisible when returning to the first room of the game.
- Fixed bug where the pause menu UI couldn’t be seen during parts of cutscenes.
Changed files in this update