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Update notes via Steam Community
Hello all, it's been long since for the last announcement. Hope you all are doing great.
We've been busy developing our new game, <Ratopia>, so I am really sorry taht the updates got quite bit too late.
This time, we present you 6 new abilities for leaders, and some new advisers!
Hope you enjoy playing them and have a great year-end, and the new year!

We are doing our best to make a enjoyable new game.
Thank you all for your interests and supports!


Localization

  • Fixed some mistranslations
  • There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel(https://discord.gg/brXuwje8QY)! Any help would be really grateful.



Contents


Added 6 new abilities for the leaders.

You can simply press gender swap button to choose the new leaders.
Each of the leaders got different ability, starting adviser, and starting cards.


  • Merchant: [Lobbying]
  • General: [Reserve]
  • Builder: [Fortify]
  • Scientist: [Replica]
  • Shaman: [Eclipse]
  • Navigator: [Gamble]


12 new advisers


  • Merchant: [Broker], [Collecter]
  • General: [Baron], [Propagandist]
  • Builder: [Carpenter], [Mechanic]
  • Scientist: [FactoryOwner], [Gnome]
  • Shaman: [Sinner], [Exorcist]
  • Navigator: [Cheater], [Archaeologist]




Bug Fixes

  • Fixed [Corn] to measure the effect after the Labor.
  • Fixed [Corn] to give back Ratizens after the Labor.
  • Fixed [Battery] card occuring errors when used on [Philosopher's stone], [Ancient Tree], and [Treasure Chest].
  • Fixed [Blaze] to creat flame normally when used on [Ratopia] building.
  • Fixed [Treasury] and [Treasury(Lv2)] cards showing different rarity.
  • Fixed [Ziggurat] which was having +Ratizens instead of +DMG when having +DMG effect.
  • Fixed [Fusion] to not creat a Dummy card when used on [Alloy]
  • Fixed [Portal] to not relocate summoned enemies, such as [Ancient Weasel] and [Hermit Crab], above the City Hall.
  • Fixed [Insurance] to be affected by the advisor [Farmer]
  • Fixed [Overcharge] not to kill all allies when save and loaded while the effect is on-going.
  • Fixed [Mining Ratron] to measure minerals mined correctly after loading the save file.
  • Fixed never-ending loading issue under certain cercumstances.
  • Fixed Stock icon not showing on the 7th card that the Card Merchant sales.
  • Fixed [Avenger] to affect properly on the death of the cursed enemy units.
  • Fixed mismatched sound effect issues.
  • Fixed translation errors occured on some languages when restarting the game.
  • Fixed issue that some cards appear twice in the Glossary.
  • Fixed [Tainted] effect dissapearing in time.
  • Fixed [Desert Fox] boss making boss BGM turned off when only one of them dies.
  • Fixed Boss BGM is not ending even after the boss kill in nightmare mode.
  • Fixed BGM mixing up when victory accomplished in the Coast map.
  • Fixed [Knight] and [Marauder] cards not showing effect of HP change.
  • Fixed [Judge] advisor not giving Tax bonus from other leaders' starting advisors.
  • Fixed [Veteran] advisor which was giving gold not as written.
  • Fixed [Re-use] that was not affecting [Rage] card.




Fan Art


  • [Leaders] made by Lizty



  • [Merchant Leader] drawn by ssyyhhkr

macOS 64-bitEnglish Ratropolis_Mac(Eng) Depot 1108376
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