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Update notes via Steam Community

PATCH NOTES

[v1.09]


This is a massive stability and UI patch that fixes numerous bugs and refactors a lot of legacy code that led to inconsistent behavior and bugs in game. Along with a long list of bug fixes, this patch also includes visual improvements to the UI and menus. This patch polishes up a lot of code in preparation for version 1.1, which will be a major update including some new side content in the form of 3 or 4 new Bounceball arenas, in addition to the regular bug fixes and polish you'd expect from a regular update.

Big thanks to Novalia Spirit for bringing many of the following bugs to my attention.

List of changes:

  • Improve UI visual animations
  • Improve message boxes
  • Fix controller glyphs not saving and changing control preset resetting gamepad glyphs
  • Fix Playstation icons not showing up in some locations
  • Fix world data not being destroyed when deleting a save game
  • Add safety check to loading game from the pause menu if the file does not currently exist
  • Fix soft lock if player drops both guns and leaves Odd's house at the beginning of the game
  • Minor NPC visual improvements
  • Fix crash if player defeats the helicopter before it leaves Odd's house
  • Fix helicopter attack scene restarting if you leave the room before it leaves
  • Fix player being able to stand on helicopter while its leaving
  • Helicopter propellers now damage the player
  • Fix Odd's NPC scripts not being disabled after death
  • Standardize boss names between health bars and enemy log
  • Merchants will now walk back to the counter after picking up an item you sold
  • Rewrite gun and ammo pickup code for more consistent behavior
  • Fix hookshot not triggering when used
  • Improve player melee attack behavior
  • Update final boss music mix down
  • Fix crash when entering room you meet Emma after sh e dies
  • Minor performance improvements
  • Numerous other minor fixes and improvements


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