
1.104 (Hazard Squad)
-Coolant missile direct damage nerfed (6 --> 4, ultra version unaffected)
-Zero Scatter-System attack cooldown nerfed (2 --> 2.5, ultra version unaffected)
-All coolant shot damage nerfed (3 --> 2)
-Saw Friend rev up rate now scales with ship pull
-Saw Friend global damage vs hostile buffed (+33%)
-Saw Friend is now affected by Sharp Tips (base damage), Hammer Lance (armor stripping) and Tug Targeting (crit chance)
-Hacked Cargo Rail now holds fire while you are near upgrades to avoid unfortunate accidents
-Increased initial attack delay for warrior class spawns
-Increased lock on range for all small craft (+25%)
-Made one hazard squad unlock a bit more obvious
-Fixed planet-killer asteroid being able to call in new honor guard while previous one isn't completely defeated yet
-Fixed explosion shield impact sfx not being affected by sfx volume option
-Fixed run load being enabled after returning from interception/endless victories
-Fixed noticeable inconsistencies with harpoon effect timeout on builds that have 1s+ tether cooldown (?)
1.105 (Hazard Squad)
-Fixed a problem preventing a hazard squad ship unlock
1.106 (Hazard Squad)
-Coolant missile direct damage nerfed (4 --> 3, ultra 5)
-All coolant shot damage nerfed (2 --> 1, ultra 2)
-Fixed primary harpoon being unable to initiate target homing against smallcraft
-Fixed broadside attachments fire angle being affected by rip damage events
-Fixed a problem causing tether cooldown from teleporting harpoons being applied 2 times from secondary harpoon
1.108 (Hazard Squad)
-Added float text for when non-homing harpoons pass by smallcraft.
-Fixed a different problem preventing sharp tips and hammer lance to trigger on primary harpoon.
-Fixed hammer lance rip damage float text not being displayed with appropriate <- -> tags.
-Fixed a scenario where soundtrack would continue to play after returning to title.
-Added additional safeguards to ensure that small craft engine sound stops playing when no ships remain.
1.109 (Hazard Squad)
-Increased cursor move rate on controller inputs
-The game now only saves after zone transitions for more consistent save integrity
-Fixed items not being added to pause inventory correctly if they are picked up during autosave
-Fixed saw friend getting scaled incorrectly after boss fights end
-Changed unlock condition text for shipyard unlocks to more clearly distinguish between boss variants
Changed files in this update