Gameplay:
- Add an extra-special treasure to the "Stress Test" mission. You'll have to be quick if you want to get it!
- New weapons: VLS anti-ship and anti-sub missiles
- Add some new loading screen tips
- You can cycle through loading screen tips
- The special icons in the HUD now visually indicate remaining duration
- Ship paint jobs can be loaded from an existing ship, so if you have a paint job you like you can easily re-use it across multiple ships
- "Stress Test" startup should be smoother now
- The Railgun weapon weighs more than 1 ton
- Add an indicator to the mission select menu if all techs (including the treasure) have been found for a mission
Bugfixes:
- Fix a bug causing "Scylla & Charibdis" from not completing if the player skips cutscenes
- Ships with active shields are now properly immune to area-of-effect damage
- ASROC weapons should more consistently hit submarines
- Fix the flavor text on large naval cannons redundantly referencing fire control and autoloaders
- Fix some mesh issues with the Nagato and Super Nagato hull models
- Fix a layout issue with the tutorial dialog in the ship designer
- Fix bad decal positioning for decals that aren't on the ship's hull
- The "Midway Raceway" bonus mission should be better about enforcing sequence
- Fix a minor issue if aircraft carriers get cut in half while they're busy launching planes
- Fix player retaining target lock on targets that have been disabled
- The command center cutscene in "Shadowy Waters" does not play if it has already been destroyed
- Doing "Shadowy Waters" backwards no longer leaves you with a bunch of un-removable guide arrows
- "Ratatosk" and "Denali" are consistently italicized throughout the game's text
- Fix excessive screenshake if the player takes unusually large amounts of damage
- Laser Torpedoes are now under the "Laser" subdirectory instead of "Energy"; this fixes erroneous help text showing up when the directory is highlighted
- Reduce excessive pop-in for guns on AI-controlled ships
- Fix some issues with energy shield specials being oddly-scaled for some ships
- Fix option sliders behaving oddly if the player uses both keyboard and mouse to control them
Modding:
- Fix a bug causing the game to load every resource if any mod is enabled; this should substantially improve loading times
- Add a loading dialog to the intermission screen to show loading progress when loading mod models
- Add a new projectile collision type, SPHERECAST, which can be used for certain chunky projectiles. Performance is slightly worse than the default RAYCAST though, so don't use it for everything.
- Mods rewrite their metadata.json file based on their current directory names; this should prevent mods from uploading to the wrong location.
- New field "damageIsPercentile", which causes the weapon to deal damage in fractions of the target's total HP (e.g. a value of .1 means it does 10% damage per hit)
- New particle effect "rocketWithSmoke" which can be used for modded projectiles
Changed files in this update