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Update notes via Steam Community
Build 0.1.1.2
This update introduces the first 2 consumables in Medusa Frontier along with a few rough edge game mechanics and configurations in preparation for a seasonal suprise.
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Added:
*Survival stat meter restorations.
*Right Clicking consumable resources will use them.
*Green Crystals can be consumed to restore suit battery.
*Ice Brine can be consumed to restore hydration.
*Please Note: Ice brine will require processing in the future.

Changes:
*Player Inventory reduced to 20 slots.
*Player Battery consumption reduced to 1 unit per 10 seconds
*Player Hydration consumption reduced to 1 unit per 10 seconds.
*Player Running consumes 1 unit of hydration per 5 seconds.
*Frontier Sector size reduced to 128 x 128 world units.
*Frontier Resources reduced to 8 per sector.(128 x 128)
*Frontier roughness reduced to be less mountainous.
*Frontier terrain now has more frequent habital thermal pockets.
*Improved terrain detail via improved tangent based normal map.
*UI Inventory Delete notice added to Player Inventory screen.
*UIX Holding R + Right Click will delete Inventory Slot items.
*First pass Exit Menu is displayed when pressing Esc to quit.
*Hovercraft Fighter size increased for improved visual presence.
*Various Shader & Lighting Adjustments.


BugFix:
*Keyboard input methods improved to input lock when alt tabing or window loses focus.
*Slight adjustments to floor shadow casting method.
*Removed palmtree shadows that appeared with some boulders.
*Developer mode resource spawning hotkey disabled.
64-bit Depot 1925531
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