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Update notes via Counter-Strike Blog

MAPS

Anubis

  • Fixed some spots where guns would fall through the world near canal
  • Fixed grenades falling through floor on A site fountain
  • Fixed surface properties on models to prevent bullet penetration
  • Adjusted grenade clips throughout map
  • Adjusted player clipping throughout map
  • Reduced size of trim at mid
  • Added collision to signs
  • Closed various pixel gaps
  • Minor optimizations

Ancient

  • Increased bomb radius to 650 from 500
  • Flattened out cubbies in red house top of mid
  • Pushed back CT spawn 256 units, delaying CTs ~1 sec
  • Compressed blocky things on B site, to create longer sightlines and more space to move around

Boyard

  • Fixed various clipping issues.
  • Fixed non-solid walls by T entrance.
  • Removed traffic cone on site.
  • Added bucket to heaven to block sight line.
  • May Contain Nuts.

Chalice

  • Included missing nav
  • Clipped exploits

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese - Brazil, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Spanish - Latin America, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Spain, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese
Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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