This week’s update includes a number of important gameplay changes. Most importantly when you die, any non-legacy gear might actually end up somewhere in the world. Also, returning to Haven to retire your character has become more advantageous. Not only will gear be placed in the vault automatically, your next character will also get the benefit of a new type of item to study while camping: the journal of previous wayfarers.
We also decided that most hazard locations you would encounter while traveling didn’t add much, except that they slowed you down. For that reason we have taken most of them out. The intended effect is that traveling should take less time.
New Features
- Whether you are hiding is represented as a status effect.
- When you die your non-legacy gear might end up somewhere else, sometimes it is even brought back to Haven. Then Loremaster will have some intel about it.
- You can now retire your Wayfarer if they have lost enough hope by talking to the Loremaster. Retiring automatically passes on some of your gear, including a journal which your next Wayfarer may study while camping.
- Camping UI is adjusted to accommodate for the new action to study objects to gain benefits.
- After the first Wayfarer the people in Haven erect a monument to commemorate previous Wayfarers. (Not in all existing worlds, though.)
Gameplay Changes
- The empire advances less quickly.
- Abandoned sites are repopulated less quickly.
- Hazards are now rare travel encounters.
- Specific encounters on map nodes can project hardships and encounters on nearby travel routes.
- When you are in savage form, most creatures regard you as an enemy.
Bug Fixes
- Researching books in Haven’s library works properly again.
- Friends and allies don’t blame you when they are attacked by other creatures.
- Fixes a case where void elements prevented you from camping claiming ‘hostiles nearby’.
- Removing incorrect flowers and shrubs from caves.
- Stormrider Bully (Folk/Enemy encounter) is correctly generated.
- Addresses a new generator issue that caused too many hazard locations to be required to regenerate and failing subsequently.
- Refilling water at a magic well works correctly even when you were enchanted by it previously.
- When you reload a game with a character who is in the savage form, the timer for that form is not reset to 5 days again.
- Eliminates weird behavior when a traveling trader fails to plot a correct course to the next destination.
- Fixing a few text issues.
Patch 1.2.12 out now
Update notes via Steam Community
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Unexplored 2: The Wayfarer's Legacy Content
Depot 1095041
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