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Update notes via Steam Community

First of all, thank you for playing Impaler!


It’s amazing to see you enjoying the game, reading your reviews (96% of them are positive!), and going through all the feedback and ideas. We’re already planning new content and features to improve and expand the game - more details about it soon.

For now, we want to share with you this first patch to version 1.0.339 with quality-of-life improvements, gameplay balance, and some minor fixes.

Check out the full changelog below and go impale some demons!

New Features

  • Ability to customize keyboard & mouse controls in settings
  • Consolidated mouse & keyboard settings into a single menu
  • Photosensitivity popups can be permanently dismissed
  • Weapons glow red as they heat up to make heat mechanics more obvious


Audio / Visual

  • Improved blood particle artwork and shaders (should be less glowy and look better)
  • Slight improvement to weapon switching anim
  • Yellow offering drop zones are more visible
  • The hit indicator is closer to the center of the crosshair and less distracting
  • Increased frequency of ambient sounds for melee monsters (should better telegraph approaching monsters)
  • Big versions of enemies have a more distinct purple glow
  • The shotgun sound is a bit louder
  • Shotgun muzzle flash is larger


Balance / Gameplay

  • Laser Sight upgrade also improves accuracy instead of being purely cosmetic
  • Increased the mass of plasma gun projectiles (can push offerings better)
  • Plasma gun buffed - overheats less easily
  • Spike overheats more easily
  • Spike shoot cooldown increased by 20% to limit spam
  • Melee monsters on the boss stage don’t contribute to kills and stats anymore to avoid farming (all other monsters still contribute as expected)
  • 10% increase in air control
  • 3% increase in base movement speed
  • Haste upgrade increases speed by 15% instead of 20%
  • Cannon and rocket launcher have more recoil impulse and move players backward a bit
  • Cannon projectiles have more mass and push objects around more
  • Shotgun = 12 x 4.75 damage instead of 10 x 5.5 (slight buff and better spread)
  • Boss stage difficulty increased:
    • Boss now shoots two fireballs and is more deadly and difficult to dodge
    • Melee monsters spawn continuously to put pressure on players
    • Additional grenade launcher monsters spawn when the boss takes damage
    • Spikey obstacles will now respawn
  • Disabled coin spawns on the boss map due to the addition of continuous monster spawns
  • Coins will spawn instead of health when you have a full bar of health at the end of the round
  • Stomp damage decreased to 35 from 45
  • Cannon damage decreased to 40 from 45. An explosive shot does slightly less damage
  • Increased monster density on shrine intro and sawblade intro stages
  • 2% - 10% health increases for all monsters except melee
  • Rocket launcher explosions are smaller and do less damage
  • Tower enemies shoot more frequently and aggressively
  • Increased speed of weapon switching


Bug Fixes

  • Fixed occasional death sounds playing twice and being too loud
  • Fixed the boss obstacle spawns not working in some cases


Please share Impaler with your friends and leave a Steam review to help us in reaching more players.

Also, be sure to check out our bundles with extra discounts for a number of great indie titles.

https://store.steampowered.com/bundle/29360/Project_Warlock_x_Impaler/

https://store.steampowered.com/bundle/29427/PROJECT_WARLOCK_II_x_Impaler/

https://store.steampowered.com/bundle/29426/BLOOD_WEST_x_Impaler/

https://store.steampowered.com/bundle/29424/INCISION_x_Impaler/

https://store.steampowered.com/bundle/29425/POSTAL_Brain_Damaged_x_Impaler/

https://store.steampowered.com/bundle/29385/Pixelated_Milk_Bundle_x_Impaler/

https://store.steampowered.com/bundle/29361/Impaler_x_NecroBouncer/
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