The King
- Whirlwind: is now baseline but does less damage per hit.
- Shout: is now baseline but only affects a certain number of units.
- Inspiring Pressence: is now baseline but only affects a certain number of units.
Runeforge Interface
- Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds.
- Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'.
Runeforge Talents (King)
- Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike.
- Hearforged Hammer: now also buffs all shield-bearing dwarves.
- Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level.
- Recklessness: now increases all damage done (including abilities) and creates incentive to train units with no block chance.
- Ferocious Assault: gives attack speed and armor penetration as well as buffing all other melee dwarves.
- The Mountain Walks: makes the king nearly-unkillable at the expense of movement speed.
- Lead by Example: now gives threat, experience gain, and distributes experience to dwarves whenever the king receives it.
- Blood Pact: increases the effectiveness of all Bleed builds as well as providing other nice buffs.
- Ring of Ancient Kings: is an interesting talent that provides little benefit early, but lots of benefit late-game.
- High King's Favor: replaces the previous talent and interacts with the king's new baseline ability (Inspiring Pressence).
- The Iron Oath: allows you to rush out some early-game ironguard.
- Brawler's Bracers: increase the king's overall damage output and lets him apply bleeding rapidly via whirlwind.
- Runekeeper's Band: gives the king some cooldown reduction, as well as forcing runepriest to always shield him before other units.
- Amulet of the Vault Warden: creates room for a gold-focused early-game build.
- Iron Resolve: creates synergy with armor for the king as well as providing a defensive benefit via shout.
- Slayer King: this new talent creates synergy between crit and whirlwind and is practical requirement for any berserker build.
- Humble Copper Band: gives the king experience and makes him harder to kill at the cost of prestige.
- The following talents have been removed entirely: Natural Born Sprinter, Charge, Leap, Slam, Unstoppable Force.
Runeforge Talents (Mining)
- Benevolence: increases the rate at which your miners mine, but makes you waste some gold on each floor.
- Chisel Control: increases miner offense and gives miners a chance to critically strike rock cubes.
- Prospector's Intuition: gives you a way to push through low-value cubes quickly.
- Armored Miners: no-longer requires any buildings and also gives armor-tech buffs to miners.
- Extra Bag Space: now also scales with the miner's level.
Runeforge Talents (Buildings)
- Engineer's Guild: provides a smooth transition into early-game trap builds.
- Heart Meals: now also provides max health in addition to it's other stats.
- That's the Stuff: now gives crit chance instead of attack damage.
Runeforge Talents (Infantry)
- The Bloody Axes: now also gives a guaranteed stack of bleeding on critical strikes.
- Bitter Determination: makes ironguard and berserkers very hard to kill when at low health.
- Heavy Armor Plating: increases ironguard's armor at the cost of movement speed. Also synergises nicely with the Spiked Armor tech.
- Greatbeards: allows longbeards to act as experience boosters for nearby units.
- Honored Veteran's Pendant: gives longbeards more benefit from being high-level.
- Whirling Axes: allows berserkers to chase down fleeing targets and do more damage overall.
- Warsmiths: no-longer requires a blacksmith building.
- Battle Scars: provides a defensive option for berserker builds and synergises nicely with Blood Pact.
- Shielding Amulet: now scales with block amount rather than being a flat value.
- Tenacious Defense: interacts with the dwarf warrior's new baseline ability and increases synergy with other stats.
- Greatspears: really solidifies the attack range of clanspears while giving them some advantage to fighting elite enemies.
- Elite Clanspears: this new talent drastically increases the benefit of their baseline ability.
- Bloodletting: is a crucial talent for bleed builds and provides some small (but significant) healing for berserkers.
- Cleave: now also applies on-hit effects.
- Unbowed and Unbroken: no-longer scales with level, but now gives massive threat.
- Warrior's Challenge: gives less max health, but now also applies to ironguard and clanspears.
- Armored Aggression: this new talent creates massive demand for more armor for ironguard units.
Runeforge Talents (Magic)
- Runehammers: lets runepriets do as much damage as other top-tier infantry.
- Anathor's Fury: creates synergy with offensive runepriest play and spell casting.
- Kazadin's Touch: creates synergy between shield-bearing dwarves and runepriests.
- Rune of Iron: gives runepriests a way to increase the armor of nearby dwarves.
- Rune of Lead: gives runepriests a way to debuff enemy attack and movement speed.
- Rune of Rust: gives runepriests a way to debuff enemy armor and attack damage.
- Rune of Pain: allows runepriests to punish enemies for their offensive actions.
- Rune of Time: lets runepriest buff both auto-attacks as well as abilities of nearby units.
- Amulet of Runic Amplification: creates synergy between the other rune spells.
- Judgment: provides runepriests a way to do damage from range while synergysing with spell casts.
- Painbinder's Runestones: really increases the damage of and value of rune of pain while creating synergy with bleed builds.
- Forgefather's Benediction: now provides less damage absorption but also gives armor and magic resist for the duration. \
- Rune of High Order: gives runepriests some increased damage output and chance to reset the cooldown on any spell cast.
- Runeweaving: creates a way for runepriests to gain momentum while casting lots of spells.
Runeforge Talents (Culture)
- Dwarven Resolve: gives all dwarves some staying power when injured.
- Path of Wisdom: provides an interesting combination of buffs that could be useful for various builds.
- Victory Celebration: lets all your dwarves benefit from defeating an invasion.
- The Oldest Grudge: changed from 15% to 10% bonus damage vs orcs.
- Infernal Grudge: changed from 15% to 20% bonus damage vs demons.
- Insectoid Grudge: changed from 15% to 20% bonus damage vs insects.
- Unholy Grudge: changed from 15% to 20% bonus damage vs undead.
- Bloodbrothers: now also starts the two longbeards at level 3 so you can get the full benefit of their new baseline ability.
- Helping Hands: now also has some built-in protection if you lose miners during mid or late-game.
Blacksmith
- Spiked Armor: this tech lets all units with significant armor reflect back some damage when being hit in melee.
- Rune-Warded Shields: now also applies correctly to clanspears and runepriests.
Barracks & Formation Grounds
- Expedited Conscription: this former talent now gives training time reduction per formation ground.
- Stand United: this new tech provides a way to give constant experience to units standing at formation grounds.
- Call to War: gives units leaving a formation ground a massive speed boost to get into battle quicker.
- Formation grounds will now automatically distribute units equally among each other.
Workshop
- Poison-Tipped Bolts: new tech that adds to the execute-style gameplay of tunnel scouts.
- Barbed Bolts: allows tunnel scouts to apply bleed and feeds into other bleed builds.
Temple
- Forgefather's Teachings: this new tech lets you train runepriests faster for each library you own.
- Ring of Protection: this new tech creates synergy between runepriests and armor and is a cheap defensive upgrade for them.
- Armor of Faith: provides serious defensive benefit for runepriests but costs some iron.
- Bracers of Insight: this new tech offers offensive and casting buffs for runepriests.
Library
- Runic Knowledge research rate has been adjusted. From 20%, 10%, 5%, 2.5% to 20%, 15%, 10%, 5%, meaning it makes more sense to build two or even three libraries.
Clanspears
- This new unit wields a spear and has more attack-range than most units, meaning it wastes less time getting on-target. Additionally, clanspears have great stats and require very little iron to train.
Dwarf Warriors
- Tenacity: this new baseline ability creates synergy between armor and block chance for dwarf warriors.
Longbeards
- Graybeards: this baseline ability allows longbeards to increase the experience gain of nearby units.
- Attack speed reduced but attack damage raised to compensate. No dps change.
Tunnel Scouts
- Steady Aim: this new baseline ability gives tunnel scouts a stacking buff the longer they're in combat.
- Attack speed reduced but attack damage raised to compensate. No dps change.
Axeguard
- Executioner's Sentence: this former talent is now baseline and provides a way for axeguard to focus down low health targets.
- Armor reduced from 40 to 35
- Attack speed reduced but attack damage raised to compensate. No dps change.
Ironguard
- Shield Mastery: this new baseline ability creates an incentive to stack crit chance on ironguard.
Keybinds
- The Delete key can now be used to kill a selected unit.
Auto-Cast Abilities
- The king's two main abilities (whirlwind and shout) can be right-clicked to turn on auto-cast. He will then cast them whenever possible (and near enemies or allies).
Control Groups
- Units can be assigned to control groups via the control keys, for example Ctrl+1.
- Units can be selected from control groups via the shift keys, for example Shift+1.
- These keybinds are un-editable at the moment but will be in the future.
Misc
- When having a single unit selected, you can now see the unit's experience in the bar under the health bar.
Bug Fixes
- Multiple UI fixes for ultra-wide monitor resolutions.
- Fixed Goblin Shaman spells sometimes hitting for extremely high numbers.
- Fixed AI issues when multiple miners were working in tight areas.
Analysis Interface
- Statistics UI: keeps track of various statistics and the performance of certain talents.
- Damage Meter: can be used to analyze the performance of various units, talents, etc.
Patch 1.2.5
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 1728841
- Loading history…
Changed files in this update