Here's an overview of all the cards in the update:
Resource Management
- University - will give you ideas for the following structures when gifting it Coins
- Crane - moves cards from one stack to another
- Resource Chest - stores resources of any type
- Resource Magnet - attracts resources of any type when they spawn
- Magic Glue - prevents stacks of cards from being pushed by other cards
Food Management
- Breeding Pen - breeds any type of animal
- Butchery - sends animals on vacation
- Hotpot - functions as a food store that your Villagers can eat from
Misc
- Lighthouse - increases the board size past the warehouse limit
- Dust Bin - get rid of cards you don't want
- Wishing Well - gives you wishes when you give it coins
Quality of Life improvements
- Increased performance throughout the whole game
- When dropping a stack of Villagers into combat, they now all get added into the battle
- Added a screenshake toggle to the accessibility menu
Bug fixes
- Dark forests waves after the last wave now have a random strength, so that you're able to encounter all enemies again
- Fixed a bug where it was impossible to get the "combat introduction" pack
- Fixed the Slingshot doing double damage when hitting a random enemy
- Fixed a bug where "Making Brick" was not translated when using the Brickyard
Have fun!
- The Stacklands team
Changed files in this update