Version 0.3.11
Balance / Gameplay Changes:
- Spirit Blessings
- Camping: More favorable effective range, bonus damage slightly increased
- Scorching Launcher: Now applies 2 stacks of Burn instead of 1 (similarly to Rending Launcher)
- Astral Cord Bow
- Neutral and Neutral-Air: reduced end lag
- Down-Attack: Slightly increased active hitbox duration, slightly increased End Lag.
- Side-Air: Fixed an issue that made enemies bounce without forward momentum from the second hit in the attack.
- Up-Air: Increased end lag (no longer spammable without consuming dashes or air-jumps), reduced mobility during the active duration, added sweet spot
- Sisterhood Gauntlets
- Launcher: Increased forward momentum when aiming to the side, increased upward momentum when aiming up while grounded. Side-Air variant of the launcher will keep you in the air slightly before you start to drop.
- Down-Air: Slightly increased end lag when landing during the attack, increased knockback scaling on final hit.
Bug Fixes / Other Changes:
- Flaming leap Assist isn’t canceled out of its active state when landing anymore (this was unintended)
- Fixed a bug that could cause routes to generate dead ends.
- Fixed an issue that prevented scrolling the Ordinances menu properly with a Controller
- Fixed a crash that could happen when executing an attack just as a weapon is unequipped
- Fixed a bug that caused the Camping spirit blessing to calculate the bonus damage incorrectly with projectiles.
- Fixed a bug that caused the third reward inside a Hidden Rift to not register if the enemy is defeated during the timer’s overtime (timer already hit 0 but enemy is still airborne)
- Fixed an issue that caused the Roninshroom Codex entry to be displayed incorrectly
- Fixed a visual bug with Poised attacks that caused random arrows to appear with the poised outline during certain attacks
Changed files in this update