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Hello in this snowy December. This time I brought you a smaller update but necessary one.
I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.

Release 0.6.0

New features

  • (internal) new unit tests added


Changes

  • refactored condition GUI code
  • improved check on pattern helper
  • refactored special power GUI
  • tiles blinking changed to event driven instead of the tick
  • hover events are now having a timeout before retriggering
  • updating tiles is now less freqeunt
  • Stared in Ja-rek difficulty reduced a little
  • game won GUI will be easier to understand and will auto unlock to allow player to select the prize
  • will not be able to pause if lost condition is based on time


Fixes

  • music player fixed when music volume was set to 0
  • fixed crash when using special power that depends on current piece in switcheroo mode



As a metrics of the optimization I have used FPS histogram before and after the work.
The result was surprising, it wasnt as good as I hoped and some of them clearly behave a little worst. Yet, overall, you can see the improvement, also on stability side. The purple bars are after the changes.

Most important and a litte funny change was toward switcheroo mode. Before, if you would move the mouse fast, game FPS might went to almost 0. Now it is much better, all thanks to reducing the responsivness. Yeah, you read it right. I reduced the game reaction to hover events to make it more responsive. Reduce it to increase it.


This most likely is the last info event this year so I would like to wish you all the best for Christmas and the New Year.
Windows 64-bit Depot 1933291
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