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Update notes via Steam Community
New Content
-Added a new 'cheat' which changes all medium-threat fights into high-threat fights.

Bugfixes
-Fixed an issue where a card would not be saved/recreated correctly if it had been upgraded multiple times. (This was only an issue with cheats on)
-Fixed Scout Tower not getting aoe-shields when upgraded with AoE.
-Fixed the card "Copycat" having the wrong description for multiple attacks.
-You can no longer play cards after the last enemy dies
-Fixed 'crumble' having 2 different descriptions
-Fixed 'Seeping Tub' not having a 'retain' tag.
-Other minor bugfixes

Player Balance
-Reduced the energy cost of Pow to 2.
-Removed the cards Transparency and All-Consuming from the reward pool.
-Carbonfire: Increased bonus from +2 to +3
-Inverter: Increased damage from 10 to 13
-Klonk: Affects the first 2 attacks, instead of 1
-Loyalty: Bonus increased from 2 to 3
-Shrapnel is now exclusive to the Radioactive planet
-The card Classic Nuclear has been slightly buffed, and Ramp has been slightly nerfed.
-The card 'Spyware' can no longer be found as a combat reward. (You can still obtain it from a specific low threat event.) This change is done because of how easy it can be to create infinites with its effect.
-The damageable cards (Transmission Line, Turret, Large Turret) are now affected by the planet's firepower and shieldpower.

Enemy Balance
-Some enemies have a buff which limits how much damage they can take from a projectile. I don't like this mechanic, and I'm looking for something to replace it with. For now, this buff has been nerfed on high difficulties, and removed on low difficulties.
-Some other adjustments have been made to enemies that were a bit too strong

UI/UX
-The black background for enemies' intentions has been made darker, to improve readability
-The wording on some cards has been changed, hopefully to make them more consistent and easier to understand.
Windows Depot 1678321
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