Ranging from Big Tree changes, a gauntlet overhaul, sword slash reworks & being able to pet Naut the dog! Check out the weekly change logs in the library page if you want to know more.
This update V0.96 mainly focusses on QoL changes, a new gambling system and some other (much needed) balance changes.
Changelog
Gambling
The gambling system had a bit of an overhaul. No longer do you get 3 random cards and hope for the best, but there is a bit of decision making involved now!At the start, 5 cards are generated; 1 (vault/shop) item, 1 chest item, 2 pickup, 1 nothing.
Once you got your reward, the other 4 are stashed away for your next attempt! When you cleared the whole board, 5 new cards are generated, so you'll no longer miss that one item you wanted so much. However, the cost might be a bit high, as the gambling price increases with each pick until the reset! So make sure that item is really worth it ;)
- Gambling now has 5 'fixed' items and only reshuffles when emptied out
- Price increases for each attempt, starting at 5 and ending at 25
- Increased payout rate, less nothing, more items
- Increased jackpot item pool choise from; cargo/vault -> shop/vault
- New card locations and automatic ordering has been added for a nicer table overview
Balance changes
- Nerfed Rum damage increase x3 -> x1.75
- Nerfed Grog damage increase x2 -> x1.5
- Buffed Rum duration time 3s -> 10s
- Buffed Grog duration time 4s -> 6s
- Nerfed Money-Is-Power damage from x3 on 200 -> x3 on 400
- Nerfed Knowledge-Is-Power damage from x2.5 on ship 3 -> x2.0 on ship 3
- Decreased chance for dining table to spawn from 50% -> 25% (and therefor increased gambling table chance)
- Increased health of some enemies (mainly ship 3 only enemies)
- Increased ship 3 boss health for both bosses; 800 -> 1000
- Decreased ship 3 bosses fire delay so they shoot faster; 4.5 -> 4.0
- Added a special combination for Charge weapons (like the bow) and the Double-loader item, so it now shoots 2 bullets at >66% charged
- Added a weighted system for the voodoo item amounts, so you are way less likely to get only 1 item in the shop
Other changes
- Enemy hitboxes & colliders are now disabled directly on death so they'll no longer block movement/bullets
- Reworked Naut's pathfinding & movement speed
- Added a new 'hit-bar' for the health bar for bosses, so you can better see your damage
- Fixed the Holy Mantel item triggering on incorrect hits like iFrames & dodgerolling
- Reworked the 'piercing' logic for the bullets, so it works better with other items & combinations
- Enemy bullet code clean-up. They'll no longer "hit" each other. Damage was always 0, but hit splashes and activations are now also disabled. They still block bullets from each other though!
- Properly reset all dungeon tiles after a reset/retry. This will hopefully fix the random chests, strange enemy spawners & some other small stuff. While I did test this a lot, some errors might still occur, please let me know if you find anything strange!
- Altered the card flip speed for chest cards
- Altered the tween for the active item filled effect to be less intrusive and 'ugly'
Changed files in this update