Added an "Exit Closes Building UI" to Game Settings:
-On by default
-If on, pressing the exit/pause key will close building UI if it is open and the game will not be paused
-If off, pressing the exit/pause key will pause the game regardless of building UI (this is the previous default behavior; added to allow for the commonplace behavior of pressing esc to get out of a menu)
Vulnerable:
-Vulnerable hits/kills should be overall a bit easier to pull off
-Vulnerable is now given slightly earlier in the arc of the creature (at 0.1 velocity rather than 0)
-Decreased the time before Vulnerable is given to enemies that can't be grounded to 0.35 seconds (down from 0.375)
-Increased the time before Vulnerable is removed to 0.25 seconds (up from 0.2 seconds)
-Bundles:
*Reduced attack damage to 1 (down from 2)
*Now move at half speed while not grounded (makes it easier to get Vulnerable kills)
-Chups:
*Reduced attack damage to 1 (down from 2)
*Now move at half speed while not grounded
-Spuks:
*Reduced attack damage to 1 (down from 2)
*Fixed being able to be hit by non-weapon items (such as saws)
-Flumps:
*Reduced attack damage to 1 (down from 2)
*Reduced base speed to 1.75 (down from 2)
*Reduced base jump height to 3.5 (down from 3.61)
First Boss:
-Reduced health to 35 (down from 40)
-Adjusted hitboxes of the arms to be more lenient (can now jump much more freely while under the boss while they are flipped without taking damage)
-Bullets no longer have knockback
-Mundle Changes:
*Reduced attack damage to 2 (down from 3)
*Now move at half speed while not grounded
-Fixed the icon for the game not showing up properly in some areas (hopefully?)
-Added additional text on the wall of the tutorial cave to explain holding the jump button to jump higher
-Slightly changed some Glab dialogue
-Adjusted the labels of the buttons in the Game Settings menu
-Fixed not being able to scroll while hovering over a clickable object (mainly affected the Progress screen and the Bestiary)
-Fixed main menu staying hidden after pressing the exit/pause key with the options menu open
-Fixed interacting with NPCs while they are wandering preventing them from wandering again despite moving away
-Fixed the second boss still giving Blindness when spawned via the Bestiary (this manifested as the sound for Blindness being removed sometimes playing when loading in)
-Fixed scheduled tracks not respecting music being paused
-Fixed NPC songs trying to play when opening new dialogue boxes even if the song was already playing
-Removed some redundant components on some objects in the tutorial area
-Post-game content changes
Update 49
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