It's been two weeks since release of Clown of Duty and we're thankful for everyone's feedback. We are excited to bring you this update for the game.
This update brings new content, improvements, optimization and more. Here's the full list:
- New maps: Kekistan 1944 & Cyberclown 2077
- New game modes: Gun Game & Elimination
- Slowed down players health regeneration
- Lowered spawn protection time
- Laser/flashlight is on by default on primary weapons when equipped
- Primary weapons have green laser, pistols have red
- Moved "Launchers" to secondary weapon slot
- Lowered explosion radius (for grenades & launchers)
- Explosion/flashbang sounds are now 3D (sound varies by distance)
- Increased 3rd person shooting sounds (by distance)
- User Interface improvements
- Added: UI Compass
- Added: Ambient background sound for all maps
- Added: Shotgun attachments (scopes & laser sight/flashlight)
- Added: Explosive barrels (so far in training course only)
- Added: Weapon draw/holster sounds
- Fixed: Lobby issue (couldn't start/leave lobby)
- Fixed: GL-06 (launcher) sight issue (sight would show when weapon isn't even equipped)
- Fixed: Collider issues on some maps
- Fixed: Bot navigation issues on Arena map
- Fixed: Sync issue between games (kill count reset issue)
- Fixed: Missing knife animation
- Improved bot behavior
- Bots no longer spawn with launchers
- Game now specifies which players are bots
- Bots enabled by default when hosting server
- Both teams can now equip helmets
- Misc. weapon improvements (Ghost N1N3)
- Misc. internal code improvements
- Optimized maps: Bagram Town & Farm 69 (doubled performance)
Hope you guys enjoy new maps, game modes and improvements we've made to Clown of Duty. Join our growing community on discord if you haven't already: discord.gg/clownfield
Thanks everyone!
Changed files in this update