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Update notes via Steam Community

Fixed (7)

  • Fixed `4088 bytes` memory allocation issue on certain maps
  • Fixed crashes when loading maps with portals in them
  • Fixed defrag HUD elements not updating when `mom_df_hud_accel_enable` is OFF.
  • Fixed incorrect output from texture conversion
  • Fixed js error caused by attempting to set css values to `NaN`px.
  • Fixed water rendering in skybox, for maps like ahop_coast
  • Water fog value for `watercheap` shader is properly fetched



Improved (2)

  • BSP v25 edges raised from 256,000 to 4,096,000 (16x)
  • BSP v25 surfedges raised from 512,000 to 8,192,000 (16x)


NOTE: We are starting our move to the full DX11 backend, starting with removing the DX9 launch option via the Steam UI, however it is still available to launch via the `-dx9` launch parameter. Future updates will be removing this launch option entirely, and the relevant files (shaders, config convars, etc). Please report anything wrong with DX11 going forward. Thank you!

https://blog.momentum-mod.org/posts/changelog/0.9.4/
Momentum Mod Content Depot 669271
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Windows Momentum Mod Windows Build Depot 669272
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Linux Momentum Mod Linux Build Depot 669273
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