Fixed (7)
- Fixed `4088 bytes` memory allocation issue on certain maps
- Fixed crashes when loading maps with portals in them
- Fixed defrag HUD elements not updating when `mom_df_hud_accel_enable` is OFF.
- Fixed incorrect output from texture conversion
- Fixed js error caused by attempting to set css values to `NaN`px.
- Fixed water rendering in skybox, for maps like ahop_coast
- Water fog value for `watercheap` shader is properly fetched
Improved (2)
- BSP v25 edges raised from 256,000 to 4,096,000 (16x)
- BSP v25 surfedges raised from 512,000 to 8,192,000 (16x)
NOTE: We are starting our move to the full DX11 backend, starting with removing the DX9 launch option via the Steam UI, however it is still available to launch via the `-dx9` launch parameter. Future updates will be removing this launch option entirely, and the relevant files (shaders, config convars, etc). Please report anything wrong with DX11 going forward. Thank you!
https://blog.momentum-mod.org/posts/changelog/0.9.4/
Changed files in this update