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Update notes via Steam Community


Patch Notes


Our first focus was to do some immediate fixes according to player feedback. Some highllights include improved unit positioning and improved building targeting. We'll keep working on these further, but try these and keep us posted on what you think: The exact feedback helps us pinpoint how to change the unit AI to better respond to player expectations. Since it's Friday we'll enter weekend mode and might not be that active until Monday but keep the feedback coming - we'll get to it as soon as we can.

Here are the patch notes for the first update:

  • Units keep hitting spawning building if new hostile target is far enough
  • Added Avoidance priority for player units (Melee > Ranged > Support)
  • Added item names to merchant screen and updated gfx
  • Buffed Corpse Candle
  • Corpse Candles don't respond to go command
  • Fixed revive wheel responding to 5-key
  • Fixed item eot bugs
  • Updated stash gfx
  • Balanced summon scepters
  • Elven crystals no longer repair themselves
  • Fixed discord link
  • Updated heart item gfx
  • Added exit confirm dialog
  • Moved Crystal Mine entrance a bit
  • Added black backdrop to unknown talent icons
  • Adjusted pressureplate to not get overexposed when lit
  • Elven Fire Crystal is now fire-proof
  • Fixed dialogue not continuing if ctrl pressed
  • Fixed existing units not upgrading when upgrading unit building and exiting screen from a different unit building
  • Fixed unit building visual progress upgrade bug
  • Added possible kobold note removal to quest step
  • Warding barrier fx changes
  • Tweaked collectible pick/sell info floaters
  • Hinting Elven Sanctuary on enter level quest step
  • Added color-coding to Unit Building Upgrade info
  • Tweaked pre-restore Necropolis minimap, it looks less crowded now
  • Text tweaks
  • Minor level tweaks


What We're Working on


Part 2 Opening


As promised, we'll be moving quickly regarding new content, so this is already in private testing.

If you're really eager to test the next part in the closed test branch, DM "knotto" on 10tons discord channel #undeadhorde-2-general-chat (server is discord.gg/10tons). Please note answering might take a while outside office hours in local Finnish time. This is the most untested branch and for some parts basically work in progress, so backup your saves or use a different save slots. Only for the bravest!

Necrodome


Unlike Undead Horde, this game will have an endless challenge arena and it will be called Necrodome. We'll release the first version in the beta branch as soon as we can so. The you can always face off against endless waves of living while we work on opening the next area. The exact date is still open, but we hope to do that soon.

Here's a sneak peek from the level editor:



We hope to have it in testing in the near future as well.

What's Next


Check out the Early Access Roadmap: https://steamcommunity.com/games/2065810/partnerevents/preview/3390675458878439295

Changed depots in dev_test branch

View more data in app history for build 10115129
Windows Depot 2065811
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