Patch notes:
Buffs
- All modifiers buffed.
- Items:
- Blue Hedgehog: Armor and MR triggers from 10/4/1 to 5/2/1.
- Buster Sword: Buffed stun duration from 1s to 1.5s.
- Greed Egg: Reward crystals from 7/15/30 to 8/16/40.
- Blue Gelatine: From 14/21/35 armor to 16/30/56.
- Waraji: Movement Speed from 6/10/20 to 20/35/70.
- Golden Foot: Movement speed from 3/5/9 to 10/16/30.
- Hammock: Boost doesn't get reset when getting hit. Changed boost to hold 2 seconds without attacking, boost from 1/2/4 to 2/4/8.
- Left earring: Movement Speed from 4/7/13 to 12/24/60.
- Hermit Sunglasses: Movement Speed from 4/7/13 to 10/18/40, now gain shield with distance rather than time.
- Kite: Range from 1/1/1.5 to 1/1.5/2. Speed Duration from 1 to 1.5. Speed Increase from 10/20/50 to 15/30/60.
- God's Dice: MS from 8/15/32 to 10/20/50.
- Blue Hedgehog: Armor and MR triggers from 10/4/1 to 5/2/1.
Neutral
- Items:
- Mud Cuirass: Armor initial boost from 40/60/100 to 30/55/100. MR initial boost from 80/120/200 to 100/150/300.
- Bean's Light: From 2%/2%/2% to 3%/4%/6% to trigger.
- Hermit's Bean: Changed random location to current hero location.
- Mud Cuirass: Armor initial boost from 40/60/100 to 30/55/100. MR initial boost from 80/120/200 to 100/150/300.
Nerfs
- Items:
- Imbued Scepter: Ap boost per crystal from 2.5/5/10 to 1/2/4. CDR boost per crystal from 0.025/0.05/0.1 to 0.02/0.03/0.06. Capped at 200 crystals now.
- Imbued Claymore: Movement Speed from 6/14/30 to 12/20/40. AD boost per crystal from 1.2/2.4/5 to 0.5/1/2. AS boost per crystal from 0.004/0.008/0.02 to 0.003/0.006/0.01. Capped at 200 crystals now.
- Imbued Armor: Armor boost per crystal from 2/4/8 to 1/2/4. MR boost per crystal from 8/16/32 to 4/8/16. Capped at 200 crystals now.
- Four-Leaf Clover: From 0.025/0.04/0.08 Attack Speed to 0.02/0.03/0.06. Reward boost from 20%/50%/100% to 8%/16%/35%.
- Training weights: CDR reduction from 0.4/0.6/1 to 0.2/0.3/0.5. Ap reward per kill from 10/20/35 to 7.5/15/25. AD reward per kill from 2/4/7 to 1.5/3/5.
- Green Cocoon: CDR from 0.8/1.4/2.5 to 0.65/1.2/2.2. Armor boost per cast from 10/16/25 to 7/12/22. MR boost per cast from 20/32/50 to 25/45/80.
- Purple Scarf: From 8/18/40 MS to 15/25/60. AD scaling with MS from 0.5/1/2 to 0.25/0.5/1 (Updated tooltip to show the scaling).
- Yellow Tail: From 12/25/60 MS to 18/30/60. AS scaling with MS from 0.01/0.02/0.04 to 0.005/0.01/0.02 (Updated tooltip to show the scaling).
- Extra Sand: CDR reduction from 3/5/8 to 1.6/3.2/6.
- Straw Hat: Now capped at max increase to 0.5/1/2.
- Pocket Watch: MS from 10/20/40 to 12/25/55. Stun duration from 2/3/5 seconds to 0.5/1/2 seconds.
- Blood Orb:
- Blood Mage:
- Health: From 900 to 800.
- AD: From 40 to 45.
- Range: From 5 to 4.
- Armor: From 45 to 40.
- MR: From 45 to 40.
- Base Attack lifeSteal: From 50% to 25%.
- Health: From 900 to 800.
- LifeSteal from 40%/60%/100% to 25%/50%/80%.
- Blood Mage:
- Imbued Scepter: Ap boost per crystal from 2.5/5/10 to 1/2/4. CDR boost per crystal from 0.025/0.05/0.1 to 0.02/0.03/0.06. Capped at 200 crystals now.
Changes
- Able to speed up to 4x.
- Changed text of a few items to make it more readable.
- Anchor
- Weird Rock
- Anchor
- Upgraded items can appear as rewards.
- Randomization of modifiers got changed to align better with reward value.
- Modified tutorial texts to be less confusing and blocked selling items to avoid getting stuck.
Bug fixes
- Slime split death invincibility bug fixed.
- Buying upgrades while shapeshifting no longer possible, which would lead to upgrades not carrying through.
- Fixed some text boxes that were too long and the size wasn't adapting properly in the popups.
- Fixed a bug where the heroes reappeared when losing and winning in the same frame (it's a loss).
Changed files in this update