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Update notes via Steam Community
* Generic structures such as the cannon tower and enemy bunkers now enable physics on their blocks for 5 seconds after each hit. This prevents blocks from hanging in the air.

* Fixed bug with the player cannon where players could double fire if pressing trigger quickly enough.

* Siege tower troops now bail cleanly and turn into regular ground pawns, waiting for a hole on the ground level.

* Siege tower troops now detect the player within proximity and give chase.

* NPC run speed boosted as they were too slow for the player

* Player defence base (MDB) no longer leaves behind a few blocks in the air after being destroyed.

* Level 5 has been beefed up with a few extra NPC units.

* Any ShieldTech blocks still stashed to the players belt slots are returned to the resource inventory upon finishing a siege.

PLEASE NOTE OLD SAVE GAMES WILL NOT WORK WITH THIS VERSION
Windows 64-bitEnglish Depot 2154951
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