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Update notes via Steam Community
- Added FidelityFX FSR 2.1: upscale from lower resolution rendering to full display resolution
- DDGI: optimization with R9G9B9_SHAREDEXP texture format - less memory usage, faster sampling
- Inverse kinematics with humanoid rig: added constraints for leg bones (avoids twisting thighs and knees)
- Character controller sample: dynamic foot placement with inverse kinematics
- planar reflections:
- transparent objects will also be rendered into planar reflection
- temporal AA, FSR 2.1 inside planar reflection will work better
- other fixes and improvements
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