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Update notes via Steam Community
* NPC's no longer do the moonwalk. When stopped, idle animations kick in and they no longer run on the spot. If waiting to jump through a hole in the wall or traversing a narrow path amongst a crowd of others, animations fluidly change with their movement speed and behaviour.

* Introduced first gen female voice to siege levels.

* Removed useless blue lights from the player cannon fascia

* Made the quit option work again. Hooray.

* Golem size has been increased so even the smallest types are large. Previous to this patch, one shot with a moderately upgraded cannon would wipe them out. Now they're big and you have to work to destroy the suckers.
Windows 64-bitEnglish Depot 2154951
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