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Hello Citizens!
Here’s all you need to know about our new update!

With this update we want to significantly improve your game experience, all while staying true to what Hell is Others is. Our focus for this update is a meta shift that allows new players to be more of a menace to more experienced players, ‘cause the concept at the core of Hell is Others is that... well, others can be our hell.

Combining your feedback with our view, we decided to promote a more skill-based experience, where stockpiling Enhancers and good bullets alone is not enough to win most of the battles that you face.

That’s why we tuned pills and fungi: the gap between new entries and veterans in the game was too big. Also, entering a match just to grind mushrooms to be competitive was not fun. Additionally, the old system allowed to improve all the Attributes without having to opt for specific builds, resulting in less interesting decisions to make and less variety in the encounters.

We came up with some solutions that we think you’ll appreciate:
  • first, all Attributes now reset once you go to bed;
  • secondly, satiety provided by pills and fungi means there’s a tighter limit to the stack-up of the enhancements: you have to choose a path, a build;

We also listened to your feedback about deodorants: you were right, their effect lasted too long. Now it only lasts for 60 seconds, so you will have to make strategic choices and choose if you want to use it in an offensive or a defensive way.

You can find the detailed patch note below!

  • Attributes now reset when going to sleep
  • Rebalanced Deodorant's duration from 300 seconds to 60 seconds
  • Rebalanced sight range from [-50%; +250%] to [-75%; +240%]
  • Rebalanced smell range from [-100%; +100%] to [-75%; +50%]

Rebalanced Pills:

  • Somarium
    • Vitality from +2.5% to +5%
    • Satiety from 0 to 75

  • Pnerium
    • Endurance from +2.5% to +5%
    • Satiety from 0 to 75

  • Oftarium
    • Sight from +15% to +24%
    • Satiety from 0 to 75

  • Rhinorium
    • Smell from +2.5% to +5%
    • Satiety from 0 to 75

  • Tachirium
    • Movement Speed from +2.5% to +5%
    • Satiety from 0 to 75


Rebalanced Fungi:

  • Pnetatus
    • Endurance from +5% to +7.5%
    • Movement Speed from +3% to +2%

  • Oftatus
    • Endurance from -2.5% to -5%
    • Sight from +75% to +60%
    • Smell from -5% to -2.5%

  • Pnerhinus
    • Vitality from -2.5% to +0%
    • Endurance from +7.5% to +5%
    • Movement Speed from -2% to -1%
    • Sight from +0% to -24%
    • Smell from +5% to +7.5%

  • Pnetus
    • Vitality from +0% to -2.5%
    • Sight from -15% to +0%
    • Smell from -2.5% to -5%

  • Somatus
    • Sight from -15% to -12%

  • Somoftus
    • Sight from +30% to +24%

  • Rhinotus
    • Sight from -15% to -12%

  • Tacoftus
    • Vitality from -2.5% to +0%
    • Endurance from -5% to -2.5%
    • Movement Speed from +3% to +2%
    • Sight from +45% to +36%
    • Smell from +0% to -12%


  • Bleeding now inflicts 2% of the player's max health every tick

We tackled the bleeding in the same direction: we want new players to be able to fight veterans and survivors of the city, and so the more Vitality you have, the more the bleeding will affect you.

  • Miss Rosebud now provides +5% movement speed when equipped

We also decided to give Miss Rosebud, Adam’s base gun, a movement speed bonus. We noticed that new players tend to run around with the base pistol a lot, so now, should they need to escape, it is easier for them not to fall prey to more experienced players with more Stamina or Movement Speed than them.

  • Reduced bullet damage cap from +25% to +20%

Rebalanced fertilisers:

  • Tooth
    • Damage from +5% to +4%
    • Range from -3% to -3.5%

  • Tooth Powder
    • Damage from +5% to +4%

  • Feather
    • Damage from -2.5% to -2%

  • Tentacle
    • Required Blood per Day from 50 to 60

  • Tentacle Oil
    • Required Blood per Day from 100 to 110

  • Fin
    • Recoil from +3% to +3.5%

  • Brain
    • Required Blood per Day from 10 to 20

  • Brain Oil
    • Required Blood per Day from 20 to 30

  • Bladder
    • Rebounds from +1 to +2
    • Muzzle Velocity from -2.5% to -6%
    • Required Blood per Day from 50 to 60

  • Bladder Oil
    • Rebounds from +1 to +2
    • Required Blood per Day from 100 to 120

  • Bone
    • Range from -4.5% to -4%
    • Required Blood per Day from 50 to 60

  • Bone Powder
    • Required Blood per Day from 100 to 120

  • Excrement
    • Recoil from +3.5% to +4%

  • Excrement Oil
    • Required Blood per Day from 100 to 110

  • Claw
    • Damage from -2.5% to -2%

  • Eye
    • Range from -3.5% to -4%
    • Required Blood per Day from 50 to 60

  • Eye Oil
    • Required Blood per Day from 100 to 120

We also adjusted fertilizers with the same skill-centric philosophy described before: the damage cap has been reduced, the Tooth and Tooth Powder are now less powerful and other fertilizers have undergone minor changes.

  • Rebalanced loot tables to account for all the item modifications


Rebalanced weapons:

  • Mr Chapman
    • Range from -20% to -40%

  • Mr Watts
    • Range from -30% to -50%

As for weapon balance, we noticed that after we tackled the “all AR” meta, shotguns have risen to become the dominant weapon in Century City, even in contexts where they shouldn’t be as viable (open spaces, long roads). That’s why we’ve slightly reduced range of the shotguns.

  • Reduced invincibility frames when dodging


Bug fixing
  • Fixed a bug that prevented players from unlocking the “Beloved” achievement.
  • Fixed mines render few frames after spawning them in certain situations.
  • Fixed a bug that caused the vitality bar and player name to be visible outside the field of view when the player takes bleeding damage.
  • Added candy to the loot.

Windows 64-bit Hell is Others Content Depot 964441
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