Version 1.7.0
What's the breakdown?
New skill tree abilities, the game has better conveyance, is easier to understand and use, audio improvements via slight pitch and volume variations to add a "natural" feel to everything, redesigned special events, balanced changes and bugfixes!
- 8 new modifier abilities (modifiers are unlockable once certain loadout requirements are met). Ex: Gravity Bombs for the Goo Bomb Secondary (If used with gravity cursor), Piercing Shots for the Trishot (if used with sword cursor), Double Shot for projectile primaries, etc.
- 6 new skill tree upgrades (that's 2 skill tree paths). With 3 more skill tree paths to come! Skill tree abilities are powerful abilities that support a certain playstyle and can only be unlocked after beating the boss. Ex: Spawn a homing rocket after killing an enemy.
- New "Eyeball" terminal ability that summons a creepy eye. The eye circles your mouse cursor and autotargets nearby enemies with a beam!
- New rising bubbles background effect during special events and OSIRIS (red eyes) now spawns out of a portal. Neat!
- Significant thought has been put into the way the game presents its controls when a match starts up so that new players always end up with the basics. Without going through a boring tutorial, of course!
- Improved the color coding and visual communication of the game to make enemy types easier to understand.
- Improved performance (not really needed, but still a plus)
- Improved enemy ai, abilities, and balance
- Improved audio effects. All SFX in the game now have slight pitch and volume variation which isn't consciously noticeable, but prevents audio from sounding "unnatural".
Fun fact: This audio pitch variation runs on a global level to prevent unwanted chorusing and flanging effects!
- Bug fixes, control remapping improvements
- A ton of redesigned special events
- Balance changes
Changed files in this update