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Hey Colonizers!

Day 25 summary is here!



I am working on the multiplayer, trying to eliminate all weak points of the replication based on a profiler. As you can see the most expensive is transferring bots and resources from one cell to another.


I hope to reduce network usage by 90% when the new client simulation system is finished.

List of changes:

SINGLE PLAYER

  • Sleeping BOT won't wake up when new mission (technology) is unlocked
  • BOT can no longer chase you under the platform
  • Splitting box now auto focuses number, so player can start typing without mouse action
  • Fixed an issue where reloading a savegame could create a double terrain
  • Fixed an issue where coming back from parallel universe result in no-interaction state
  • Fixed split operation with locked shift key
  • Fixed black holes in parallel universes
  • Fixed an issue where Far away actors could be despawned

MULTIPLAYER

  • Fixed an issue where Client after loading has slower speed

BALANCE

  • Quartz recipe added to Circular saw - requires 30 dirt
  • Stone recipe added to Hydro Generator - requires 50 water and 20 dirt
  • Basic science recipe removed (taking all ores) since Auto-catcher generates enough


See you tomorrow, colonizers!
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