In addition for endless mode rather than bringing in ballistae to shoot at your castle the enemies now have trebuchets!
Next up will be a major update with the addition of block upgrades! This will be a new system which allows you to add upgrades to your blocks to make them more powerful.
The full list of changes for this update is below.
Changes:
- New Block, Catapult - Has one charge per wave, clicking on the block will allow you to target an area on the map where it will throw a couple rocks that deal area damage and knock down soldiers.
- Ballista functionality updated - The ballista is now a targeted block like the catapult and will shoot a single strong bolt per wave which does high damage to anything it hits but no longer deals area damage. Good for dealing heavy damage to siege units.
- New Trebuchet to replace the enemy ballistae in endless mode.
- Bullet Time - When aiming the Catapult, Ballista, or the Volley action the game time will slow down so there is less pressure when trying to aim.
- Slightly increased the range of Battlements.
- Slightly reduced the min range of archers.
- Slightly adjusted how long it takes for some enemies to appear so they can show up sooner.
- Losing in creative mode will now play the loss music and then restore the keep defender's automatically.
Bug Fixes:
- Fixed an issue where the Crossbow block would sometimes place the crossbow soldier on the wrong side of the block which could cause all its bolts to be blocked.
- Fixed an issue that prevented placing Chevals in some cases.
- Fixed an issue that prevented placing Machiculations.
- Fixed an issue when selecting a level for endless mode where the wrong score could be displayed when indicating what wave needed to be reached on a previous level.
- Fixed the Infirmary block giving the player reinforcement cards when playing in creative mode.
- Fixed an issue where enemies would sometimes take damage when crowded together on the keep.
Changed files in this update