New Features
- When using a shard of power you now see the applied difference in base weapon damage.
- When using a shard of quality you now see an additional failed or success information.
- You can now only apply a shard of power if the weapon is not already maxed out. This should prevent re-rolling the base weapon damage from the highest possible value to a much lower value. Its now also displayed once a weapon is maxed outcraft.
- Companions can now destroy world objects (v.0.7.1.2b)
- On high tier maps a new high tier map icon will be displayed instead of all overlapping map modifiers. The relevant mitigation and empowerment modifiers are still displayed along the high tier map icon to giving better feedback on altering map mods. (v.0.7.1.2d)
Improvements
- Player health bar now scales even further down to make +100 hearts visible on the screen (v.0.7.1.2c)
Balancing
- Massively increased shard of quality legendary crafting chance.
- Slightly reduced shard of quality drop rate.
- Increased the aeodra arena exp reward, the exp reward is now scaling with the dungeon floor you are visiting the arena.
- Increased melee damage skill node now increases +80% base weapon damage (was +100 %)
- Exploding Projectile skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
- Exploding Hit skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
- Bursting Shot skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)
- Fragmentation skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)
Bugfixes
- Fixed a bug which caused shard of quality have a much lower chance to craft a legendary item.
- Fixed a bug which caused altered base weapon stats from crafting not being saved.
- Fixed a bug which caused hearts in the aeodra arena getting lost on scene switch.
- Fixed a bug which caused old save file which have not completed all levels to forever stay on dungeon floor 1.
- Fixed wrong tooltips on merchant UI when revisiting the merchant later on.
- Fixed several wrong calculated skill damage numbers in the skill tooltips on when having multiple stacks active (v.0.7.1.2a)
- Fixed player cloak layering (v.0.7.1.2a)
- Added further description for emerald staff that spiders count as companions (v.0.7.1.2a)
- Fixed range weapon shard of recast not changing the embedded skill of a legendary weapon (v.0.7.1.2b)
- Fixed wrong displayed resource cost on legendary weapons with embedded skills (v.0.7.1.2b)
- Fixed shard of recast not working on ranged legendary weapons (v.0.7.1.2b)
- Fixed bosses having to low player detection range (v.0.7.1.2c)
- Fixed stone smasher gatekeeper projectiles having reduced range (v.0.7.1.2c)
- Fixed a memory overflow crash related to too many map mods being spawned on (v.0.7.1.2d)
If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.
Thanks for being part of our game development journey for Striving for Light.
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Changed files in this update