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Added Jump Rope to Hub
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Made various Hub improvements
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Removed the mechanic that allowed two small items in one inventory slot
(This was a hold-over from an earlier version of the game where inventory space management was more important. It's not intuitive and it doesn't work well with throwing items, and free recall means you can store consumables in the Pocket more easily, so we're removing it.) -
Added a max item storage capacity to the Pocket; leaving a fountain while over capacity will cause random items to be scrapped until no longer over capacity
(Sorry Theo!) -
Replaced the Pages (Archives enemies that shoot blasts at you) with new, better Pages
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Dragon's Strafe now rains fire in a wider line and inflicts Burn instead of directly dealing damage
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Reduced Dragon's health slightly
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Hookshot can now grab items
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Pickaxes now have Axe dash attack
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Pickaxes now deal piercing damage when thrown
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Deepest pit floor reached is now saved and visible on the stats page
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Attempted to fix Brittlekeep top floor not culling properly until you reach it
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Fixed non-elite Pages being unable to attack
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Platform boots can now properly create platforms at non-standard floor heights (Reported by Theodor)
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Fixed the Pit thinking marked enemies had disappeared if they jumped off of a jumppad
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Replaced Ice Masters with Stone Callers in the Pit
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Fixed another dialogue skip bug
Jump Rope Patch
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