Game:
Fixed a bug in which Tsukinami's 8EX would not accept directional movement.
Fixed a bug that the combo value of throw damage did not increase after a KO.
Fixed a bug in which Low attack, Overhead, etc. were sometimes forgotten in some characters' data. Below are the techniques of the characters that were added correctly.
M.Michele - 2A,2B,8A,8B
Buttobi - EX2,EX3
Nanatsu - 5B
Katana Kyanta - 2X
Changed the sound of Nanatsu's insect hit.
Fixed the animation when Natanee stops time.
Added an effect to Kinoko's jump-stomp attack that looks like an action game.
P-GUARD was difficult to perform, so the timing of success was widened.
Fixed a bug that blocks could not be parried again after a P-GUARD red parry.
Fixed a bug that detective Azuma could do 2X infinitely.
Fixed an infinite pattern of Zackywild's walking 5A.
Netplay:
Fixed a bug with spectating and lobbies.
The maximum capacity of the online lobby has been changed from 4 to 8 players.
Fixed a bug that Victory Condition was not synchronized.
Fixed a bug in which the message "disconnected by server" when the lobby was full was changed to "full.
Fixed a bug that caused the lobby to crash when kinoko picked up a mushroom and played Ultra1/2.
If you are having problems starting after updating from Patch 22, please delete the local files in the steamapps folder and reinstall.
I will continue to work hard on bug fixes, feature additions, and other version upgrades and balance adjustments.
Ultra Fight Da! Kyanta 2 - Patch 25
Update notes via Steam Community
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ウルトラファイトだ!キャン太2 Content
Depot 1026841
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