How are those runs going? We hope you have reached security level 10 and given hell to INFINITY!
We've released a new update to fix some bugs and balance agents J4X and K31!
Read the patch notes for more details, and feel free to join our Official Discord server if you have any feedback or questions!

- Fixed J4X hitting himself with Clinch
- Fixed Achievements received in Tutorial
- Fixed Mission Impossible Achievement
J4X Balance Changes
- One Two: Changed from multi-target to single-target
- Dempsey Roll: Increased energy cost and damage of basic version; upgraded version is unchanged
- Dethrone:
- Increased energy cost from 1 to 2
- Damage increased by 33%
- Heal effect changed to fixed value, equal to base damage
- Increased energy cost from 1 to 2
- Meteoric Punch:
- Increased Damage by 50%
- Replaced “Hold” with “Apply 2 Stun (3 upgraded). Consume”
- Increased Damage by 50%
- Taunt: Reduced combo requirement of basic version from 5 to 4; reduced draw to 1
K31 Balance Changes
- Love and Peace: Added Consume
- Guns Blazing: Energy cost increased by 1
- Kneecap:
- Changed from Melee to Ranged
- Changed from multi-target to single-target
- Changed from Melee to Ranged
- Lock and Load:
- Increased basic card energy cost to 2
- Removed draw effect
- Increased basic card energy cost to 2
- Powder Monkey
- Reduced basic card energy cost to 3
- Reduced upgraded energy cost to 1
- Removed Cost Down
- Added Consume
- Reduced basic card energy cost to 3
- Jungle Style: Removed Consume
- Reassess: Added Consume
- Cannibalise: Added Consume
- Cargo Pants:
- Increased basic card energy cost from 1 to 2
- Reduced upgraded draw effect from 2 to 1
- Increased basic card energy cost from 1 to 2

Changed files in this update