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Update notes via Steam Community

Update 0.7.2

Due to a large number of design errors and inexperience, the update was greatly delayed along the way.


But now the Rogue is really dangerous at any distance, choose any upgrade that suits the style, melee or ranged control.



And the warlock really sows death and destruction. Naturally, until it rushes into close combat (although one improvement provides for it, and turns it into a real death machine).



Completely new game Interface, more stylish and more easy to use



and more

Fixed tutorial map collision

Fixed too fast quest description disappearing

Fixed the missing interaction text at the altar of the gods

Fixed runes – now they do not block the player

Fixed crystal generation in destruction mission

Fixed the ability to start a new game using the save of the previous one

Fixed button sounds that were too loud in the menu

The leveling system has been slightly reworked — now player level up immediately and give skill points that can be spent when leaving the level

Now the dash skill does not require pressing the direction button and will be performed in the direction the character is facing

Monsters AI improvements

Balance fixes


Now I'm working on a new character - a knight.
I also plan to improve locations and upgrade monsters.


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