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Update notes via Steam Community

Hey Hunters!


Our first update is now live on Steam! The complete patch notes is available down below, happy reading!

FEATURES


ALL PLATFORMS


- You can now toggle the Camera Shake in the Game options.
- You can now restart the current mission from the Lore menu’s Missions section.

PC


- You can now change the sprint action on keyboard to be a toggle instead of hold-to-sprint.
- The arrow cursor keys are not hard bound to the camera movement any more.
- Added the Exit button in the EULA screen upon the first launch of the game.
- You can now adjust the FOV (Field of View) angle in the options menu, which is especially useful if you own an ultrawide monitor.

BLOCKERS


- The player is no longer blocked while replaying the Remote RI Outpost mission.
- The player can’t get blocked any more while destroying the glamour seals in the Smoke and Mirrors mission.
- The player won’t get blocked inside the Man of People mission while destroying the monster nests. Note: the mission needs to be restarted from the Lore menu for this fix to work.

BUGFIXES


ALL PLATFORMS


- Fixed the analogue sticks player movement not working on some controllers.
- Fixed a combat sound staying active after the enemy’s death for one of the large enemies.
- Fixed the player being able to throw the enemy out of the arena in The Questionable Cargo mission.
- Fixed the cases where starting or loading the mission could take too long and the screen would never fade out from black.
- Fixed some of the large enemies’ HP pools being wrong if the player switches difficulty mid-encounter.
- Fixed the player being able to shoot Revolver even on cooldown, when combined with swapping from the Scorcher.
- Fixed one of the traversal interactions being active during the encounter in the Where Oil Tastes Like Blood mission.
- Fixed the player animation stuttering while using the Rifle close to the enemy.
- Fixed the Crippling Rod not always working properly against the Highborn enemy ranged attacks.

COOP


- Fixed the players being able to get soft-locked if they both died during tutorial in The First Spark mission.
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