EDIT: You can't cook food in the rain outside at a campire, but you can collect rainwater with Naturalism.
Complete list of fixes:
-Simplified door collision script (now it just calls the use script).
-Added new script boolean: "if_objBlock" to test whether object blocks movement.
-Improved AI when colliding with a door in code, so mobiles now move straight through without turning.
-Added new dialog window alerts in scripts for getting diseased and foraging for food/herbs with Naturalism.
-Added object: dirty well, so you can risk drinking dirty water or distill with Naturalism ability (not in Ch.1).
-Replaced "Examine Environment" option in Naturalism ability with "Collect Rainwater" option (more useful).
-Replaced hud\bonus.wav sound effect and increased volume of hud\fail.wav sound effect by 50%.

Changed files in this update