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Update notes via Steam Community
Hi everyone! We hope you all are staying healthy because from now on your characters and employees in DevLife won't! With this new update, we are introducing 6 different health conditions, both contagious and serious - deadly even, but also those we need to deal with on a regular basis. It will be up to you how you handle the situation and how it will affect your company and more importantly: your life.



Aside from that, we are also introducing a new mechanic - employee motivation program. After reaching certain company sizes your employees will demand you share some of the profits with them. Once again is up to you to decide if and how much you are willing to share. But remember, some might not like your decisions, especially if they are more greedy!



This update also introduces a lot of performance tweaks and optimizations as well as new, more informative tooltips. They will allow you to manage your employees better and reduce lags between opening game windows, thanks to the usage of object pooling.

Of course, we also fixed a lot of bugs and made some improvements to the game balance. As always you can check out the full changelog below. If you find any new problems or have suggestions about the game, feel free to leave them here, at our Discord server, or on mestoegames.com/bugsreport ;)

Stay healthy!
Roman Studio team.

Changelog:

New Features:

  • Added Interactive Events with illnesses
  • Added employee motivation program mechanic
  • Added additional tooltips in commission panels
  • Added information in the tooltips of commissions about the number of employees who can currently work on them
  • Added information about the maximum number of employees who can work on a project at the same time in the own project estimations
  • Added gaining company experience for executing company actions (hiring employees, finishing commissions, finishing projects distribution)
  • Added mood penalty to all of your employees after player's character death
  • Extended COVID Interactive Events
  • Updated the project to the new version of Unity (2021.3.12f1)


Mechanic Changes:

  • Added getting extra skill points for unused trait points during character creation
  • Added option to not go to the animal shelter or pet store even when player's character is an animal lover (only when has at least one pet)




Game Balance:

  • Increased employee's mood penalties after their colleagues die
  • Reduced the bonuses provided by the Working Conditions company upgrade by 50%
  • Achievement balance improvements


Corrections / Improvements:

  • Enhanced the tooltips of skills and components to include information about which employees can work on them
  • Enhanced the tooltips about unlearned employee skills with a detailed list of them
  • Changed tooltips in Skill Trees to have static positions instead of appearing on mouse position (sometimes it was hard to select the skill because the tooltip blocked the node)
  • Standardized skills tooltips in all places in the game
  • Optimized the performance of the Employees Manager
  • Optimized the performance of the Commissions Search window
  • Optimized the performance of the Employees Search window
  • Optimized the performance of the Project Creator
  • Optimized loading of character traits lists
  • Removed quick notifications about finishing Interactive Tutorial first that appeared in some places and standardized them to show the accept panel to cancel it
  • Improved indentation and line breaks in texts




Bugs Fixes:

  • Blocked the ability to send employees on vacation from their tooltips / Employees Manager when it shouldn't be possible
  • Fixed a bug that sometimes caused auto closing of opened Interactive Event window
  • Fixed bug with stopping working on project components when the project panel was folded
  • Fixed the display of deselected components or skills in the available lists when current filters shouldn't allow it
  • Fixed a bug that blocked firing employees after player's character no longer had blocked actions
  • Fixed not removing certain traits after player's character death in various Interactive Events
  • Fixed not working continue playing button in some death Interactive Events
  • Fixed a bug with loading location prices during Global Financial Crisis Peak
  • Fixed not removing Off Work trait after recovering from a broken ankle in Vacation Adventure Interactive Event
  • Fixed bugs with hiring employees during Global Pandemic
  • Fixed missing translations in some Interactive Events
  • Fixed possible tooltip blinking after it was constrained to fit inside the screen
  • Fixed transparent background in employee tooltips in Skill Trees
  • Fixed bugs with line animations in the Skill Trees and Company Upgrades
  • Fixed showing the icon about the wrong salary in employee tooltips in Skill Trees
  • Fixed incorrect orientation of the arrow indicating the unfolding of the commission panels
  • Fixed the size adjustment of the commission reward panel in the Project Creator
  • Fixed wrong value displayed in character trait header when editing employees
  • Fixed showing the tooltip on the Buy Location button about not having enough money to do so when it shouldn't be visible
Windows DevLife - Windows Depot 1351361
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Linux DevLife - Linux Depot 1351362
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macOS DevLife - MAC Depot 1351363
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