Things we're still working on:
- Glowing Guardian puzzle 3 needs attention.
- The Fighter silver and gold challenges need rebalancing.
- The Goat Glade UI isn't complete, so no triple quests or item lottery yet.
- The map completion indicators for bronze/silver/gold/??? are still coming.
- Naga City still has some debug images popping up when you interact with the altar dispensers.
Massive changelog from the previous playtest version:
- Switch to new startup scene.
- Fix camera drag not working.
- Fix attack audio playing on scene start.
- Change startup event to happens after pressing on title.
- Format date on play daily button so it doesn't wrap.
- When pressing play, wait until loading is completed.
- Add StartupErrorManager. Handle all online error states.
- Fix settings, language, etc not working on first press.
- Simulate all Pactmaker pacts correctly.
- Made altar bibs from adjacent altars automatically remove themselves if they overlap other bibs that
- are closer to their parent altars.
- Set default camera pan speed.
- Fix restore settings defaults not working in startup menu.
- Add altar graphics to naga city quest prefabs.
- Fix naga city quest altar portrait icon using old altar sheet.
- Fix crashes when selecting buildings.
- Add scrollbar to dungeon info UI. Fix scrollbar arrows.
- Fix grass visual glitch.
- Add loading text to startup animation.
- Remove cloud sync button from menu.
- Fix blood fountain event giving wrong amount of sanguine.
- Add animations for score screen lists.
- Fix first time hovering item in dailies does not show info.
- Add cancel button to new name popup.
- Fix grid style rules for yinyang setpiece.
- Fix a couple of effect displays.
- Zotted enemies still have halved max health after leveling up.
- Show gold prediction for transmutation seal use, allow custom clickhandlers to block item use previews.
- Made all the pay altar quest interactions in Naga City smaller and have no bibs.
- Fix enemy effects being justified to the left.
- Change old startup scene references.
- Fix Glenrick reveal speech nullref looking for old portrait.
- Locker functionality, reclaiming locker items lost during runs.
- Refreshing building panels while they're active.
- Removing prep display from building UI for the Adventurers Guilds with lockers.
- Add change password button on login popup.
- Implement advisor task visuals.
- Fix leaderboard visibility.
- Fix daily UI button positions being wrong in kingdom.
- Add bg to preparations groups to tie them together.
- Initial pass adding UI bank with lock + veto slots.
- Handle refreshing bank UI after upgrading.
- Fix kingdom camera being too close after upgrading adv guild twice.
- Locker tutorial works.
- Fix promo items not having new graphics.
- Fix disabled buttons playing sounds on click.
- Attempt to fix too much reverb in startup scene 3d.
- Fix flavour text is obscured by preps in Daily UI.
- Fix daily UI preps not working after changing toggled items.
- Veto slot UI in the Bazaar lvl 3.
- Fix upgrade button when Upgrading the Bank's final level.
- Fixed kingdom ui expanding when getting tons of gold.
- Fix nullref when going back from the Kingdom to the start scene.
- Don't show prep cost when there is none (for daily). Fixes showing -1 cost for some preps.
- Fix items using old sprites in 2 god puzzles.
- Fix MageFistItem asset.
- Fix NamtarWardItem using incorrect sprites.
- Added support for random MatchPlayerGraphic at runtime for HeroEnemyTriple.
- Fix daily run button always "checking" in startup scene.
- Fix quest info showing "Any Class" with all ticked in minClassCount case.
- Use human monk portrait for NagaSlavePacifist.
- Fix leaderboard scroll buttons being black until hover.
- Fix Warlock-based enemies using Druid portraits by default.
- Change score log entry background.
- Fix Fireheart using old graphic when lighting up.
- Fix broken Gnome and Halfling puzzles.
- Tweak conversion reward readability.
Changed files in this update