GameAssembly.dll |
dll |
45.86 MiB |
UnityCrashHandler32.exe |
exe |
982.18 KiB |
UnityPlayer.dll |
dll |
22.06 MiB |
We Could Be Heroes.exe |
exe |
635.00 KiB |
We Could Be Heroes_Data |
Folder |
|
We Could Be Heroes_Data/Plugins |
Folder |
|
We Could Be Heroes_Data/Plugins/Steamworks.NET.txt |
txt |
241 B |
We Could Be Heroes_Data/Plugins/x86 |
Folder |
|
We Could Be Heroes_Data/Plugins/x86/lib_burst_generated.dll |
dll |
530.00 KiB |
We Could Be Heroes_Data/Plugins/x86/steam_api.dll |
dll |
258.85 KiB |
We Could Be Heroes_Data/Resources |
Folder |
|
We Could Be Heroes_Data/Resources/unity default resources |
|
1.49 MiB |
We Could Be Heroes_Data/Resources/unity_builtin_extra |
|
373.97 KiB |
We Could Be Heroes_Data/RuntimeInitializeOnLoads.json |
json |
5.53 KiB |
We Could Be Heroes_Data/ScriptingAssemblies.json |
json |
4.50 KiB |
We Could Be Heroes_Data/StreamingAssets |
Folder |
|
We Could Be Heroes_Data/StreamingAssets/UnityServicesProjectConfiguration.json |
json |
1.05 KiB |
We Could Be Heroes_Data/app.info |
info |
32 B |
We Could Be Heroes_Data/boot.config |
config |
181 B |
We Could Be Heroes_Data/globalgamemanagers |
|
291.89 KiB |
We Could Be Heroes_Data/globalgamemanagers.assets |
assets |
767.42 KiB |
We Could Be Heroes_Data/globalgamemanagers.assets.resS |
resS |
5.47 MiB |
We Could Be Heroes_Data/il2cpp_data |
Folder |
|
We Could Be Heroes_Data/il2cpp_data/Metadata |
Folder |
|
We Could Be Heroes_Data/il2cpp_data/Metadata/global-metadata.dat |
dat |
13.82 MiB |
We Could Be Heroes_Data/il2cpp_data/Resources |
Folder |
|
We Could Be Heroes_Data/il2cpp_data/Resources/BouncyCastle.Cryptography.dll-resources.dat |
dat |
3.35 MiB |
We Could Be Heroes_Data/il2cpp_data/Resources/Newtonsoft.Json.dll-resources.dat |
dat |
900 B |
We Could Be Heroes_Data/il2cpp_data/Resources/System.Data.dll-resources.dat |
dat |
91.52 KiB |
We Could Be Heroes_Data/il2cpp_data/Resources/System.Drawing.dll-resources.dat |
dat |
24.86 KiB |
We Could Be Heroes_Data/il2cpp_data/Resources/mscorlib.dll-resources.dat |
dat |
329.65 KiB |
We Could Be Heroes_Data/level0 |
|
302.12 KiB |
We Could Be Heroes_Data/level1 |
|
7.51 MiB |
We Could Be Heroes_Data/level1.resS |
resS |
807.41 KiB |
We Could Be Heroes_Data/level2 |
|
2.72 MiB |
We Could Be Heroes_Data/level2.resS |
resS |
49.02 KiB |
We Could Be Heroes_Data/level3 |
|
9.29 MiB |
We Could Be Heroes_Data/level3.resS |
resS |
508.83 KiB |
We Could Be Heroes_Data/resources.assets |
assets |
3.64 MiB |
We Could Be Heroes_Data/resources.assets.resS |
resS |
16.92 MiB |
We Could Be Heroes_Data/sharedassets0.assets |
assets |
208.60 MiB |
We Could Be Heroes_Data/sharedassets0.assets.resS |
resS |
71.30 MiB |
We Could Be Heroes_Data/sharedassets0.resource |
resource |
197.19 MiB |
We Could Be Heroes_Data/sharedassets1.assets |
assets |
76.37 MiB |
We Could Be Heroes_Data/sharedassets1.assets.resS |
resS |
73.01 MiB |
We Could Be Heroes_Data/sharedassets1.resource |
resource |
3.50 MiB |
We Could Be Heroes_Data/sharedassets2.assets |
assets |
64.34 MiB |
We Could Be Heroes_Data/sharedassets2.assets.resS |
resS |
18.33 MiB |
We Could Be Heroes_Data/sharedassets2.resource |
resource |
32.22 KiB |
We Could Be Heroes_Data/sharedassets3.assets |
assets |
18.57 MiB |
We Could Be Heroes_Data/sharedassets3.assets.resS |
resS |
26.30 MiB |
We Could Be Heroes_Data/sharedassets3.resource |
resource |
71.81 KiB |
baselib.dll |
dll |
326.18 KiB |