Depot 237591 for R.I.P.D.: The Game
You own thisLast known name: RIPD Content
Depot ID | 237591 |
Build ID | 90259 |
Last public update | 18 July 2020 – 09:22:54 UTC ( |
Size on disk | 1.89 GiB |
Compressed size | 1.85 GiB (2.01% saving) |
Displaying manifest 9204756528768922034
dated 11 July 2013 – 13:08:53 UTC (
Name | Type | Size |
---|---|---|
Initializing table… | ||
bin | Folder | |
bin/IFC23.dll | dll | 232.00 KiB |
bin/RIPD.exe | exe | 22.12 MiB |
bin/animation | Folder | |
bin/animation/anim_props.abd | abd | 31.48 KiB |
bin/animation/brute_props.abd | abd | 1.44 KiB |
bin/animation/brute_ranged_props.abd | abd | 54 B |
bin/animation/char_selection.abd | abd | 23 B |
bin/animation/ext_props_open_door.abd | abd | 149 B |
bin/animation/shieldman_props.abd | abd | 30 B |
bin/animation/zombie_props.abd | abd | 2.32 KiB |
bin/game.cfg | cfg | 3.94 KiB |
bin/steam_api.dll | dll | 102.41 KiB |
bin/user.cfg | cfg | 6.16 KiB |
prebuild | Folder | |
prebuild/SHADERS_2_cache | Folder | |
prebuild/SHADERS_2_cache/prebuild | Folder | |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_base.sdc | sdc | 90.17 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_decal.sdc | sdc | 138.32 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_distort_postproc.sdc | sdc | 2.37 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dof.sdc | sdc | 4.51 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_base.sdc | sdc | 90.94 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_decal.sdc | sdc | 138.61 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_distort_postproc.sdc | sdc | 2.39 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_dof.sdc | sdc | 4.54 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_edge_aa.sdc | sdc | 6.62 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_base.sdc | sdc | 90.37 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_decal.sdc | sdc | 139.08 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_distort_postproc.sdc | sdc | 2.41 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_dof.sdc | sdc | 4.47 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_edge_aa.sdc | sdc | 6.61 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_fill.sdc | sdc | 16.00 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_fog.sdc | sdc | 11.50 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_grass.sdc | sdc | 109.43 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_hdr.sdc | sdc | 12.64 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_item_burnout.sdc | sdc | 213.84 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_item_highlight.sdc | sdc | 321.16 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_lightbuffer.sdc | sdc | 328.85 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_motion_blur.sdc | sdc | 2.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_particles.sdc | sdc | 77.49 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_radial_blur.sdc | sdc | 1.91 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_rain.sdc | sdc | 49.73 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_scope_effects.sdc | sdc | 6.50 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sfx.sdc | sdc | 2.11 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sm_mask.sdc | sdc | 9.67 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sparks.sdc | sdc | 9.58 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_ssao.sdc | sdc | 5.63 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_stencil_fill.sdc | sdc | 1.99 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_trail.sdc | sdc | 29.82 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_ui.sdc | sdc | 22.63 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_zfill.sdc | sdc | 326.85 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fill.sdc | sdc | 16.08 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fog.sdc | sdc | 11.42 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_grass.sdc | sdc | 109.68 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_hdr.sdc | sdc | 12.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_item_burnout.sdc | sdc | 213.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_item_highlight.sdc | sdc | 320.15 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_lightbuffer.sdc | sdc | 328.84 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_motion_blur.sdc | sdc | 2.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_particles.sdc | sdc | 77.47 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_radial_blur.sdc | sdc | 1.90 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_rain.sdc | sdc | 49.52 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_scope_effects.sdc | sdc | 6.48 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sfx.sdc | sdc | 2.11 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sm_mask.sdc | sdc | 9.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sparks.sdc | sdc | 9.71 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_ssao.sdc | sdc | 5.66 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_stencil_fill.sdc | sdc | 1.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_base.sdc | sdc | 89.87 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_decal.sdc | sdc | 138.96 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_distort_postproc.sdc | sdc | 2.42 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_dof.sdc | sdc | 4.52 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_edge_aa.sdc | sdc | 6.59 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_fill.sdc | sdc | 15.94 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_fog.sdc | sdc | 11.51 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_grass.sdc | sdc | 109.59 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_hdr.sdc | sdc | 12.53 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_item_burnout.sdc | sdc | 214.44 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_item_highlight.sdc | sdc | 320.61 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_lightbuffer.sdc | sdc | 328.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_motion_blur.sdc | sdc | 2.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_particles.sdc | sdc | 77.75 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_radial_blur.sdc | sdc | 1.92 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_rain.sdc | sdc | 49.54 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_scope_effects.sdc | sdc | 6.50 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sfx.sdc | sdc | 2.11 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sm_mask.sdc | sdc | 9.85 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sparks.sdc | sdc | 9.55 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_ssao.sdc | sdc | 5.67 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_stencil_fill.sdc | sdc | 1.99 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_trail.sdc | sdc | 29.76 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_ui.sdc | sdc | 22.61 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_zfill.sdc | sdc | 327.66 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_trail.sdc | sdc | 29.74 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_ui.sdc | sdc | 23.06 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_zfill.sdc | sdc | 327.40 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_edge_aa.sdc | sdc | 6.61 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_fill.sdc | sdc | 16.08 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_fog.sdc | sdc | 11.09 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_grass.sdc | sdc | 109.47 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_hdr.sdc | sdc | 12.92 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_item_burnout.sdc | sdc | 214.54 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_item_highlight.sdc | sdc | 321.05 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_lightbuffer.sdc | sdc | 326.80 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_motion_blur.sdc | sdc | 2.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_particles.sdc | sdc | 76.85 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_radial_blur.sdc | sdc | 1.90 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_rain.sdc | sdc | 49.08 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_scope_effects.sdc | sdc | 6.49 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sfx.sdc | sdc | 2.10 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sm_mask.sdc | sdc | 9.66 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sparks.sdc | sdc | 9.46 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_ssao.sdc | sdc | 5.65 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_stencil_fill.sdc | sdc | 1.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_trail.sdc | sdc | 29.60 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_ui.sdc | sdc | 23.13 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_zfill.sdc | sdc | 328.15 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_base.sdc | sdc | 88.00 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_decal.sdc | sdc | 137.83 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_distort_postproc.sdc | sdc | 2.38 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_dof.sdc | sdc | 4.51 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_edge_aa.sdc | sdc | 6.62 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_fill.sdc | sdc | 16.30 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_fog.sdc | sdc | 11.14 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_grass.sdc | sdc | 109.18 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_hdr.sdc | sdc | 12.80 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_item_burnout.sdc | sdc | 214.05 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_item_highlight.sdc | sdc | 320.72 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_lightbuffer.sdc | sdc | 339.18 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_motion_blur.sdc | sdc | 2.55 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_particles.sdc | sdc | 77.11 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_radial_blur.sdc | sdc | 1.90 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_rain.sdc | sdc | 49.36 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_scope_effects.sdc | sdc | 6.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sfx.sdc | sdc | 2.10 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sm_mask.sdc | sdc | 9.25 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sparks.sdc | sdc | 9.75 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_ssao.sdc | sdc | 5.66 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_stencil_fill.sdc | sdc | 1.99 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_trail.sdc | sdc | 29.47 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_ui.sdc | sdc | 22.85 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zfill.sdc | sdc | 327.90 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_base.sdc | sdc | 88.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_decal.sdc | sdc | 137.96 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_distort_postproc.sdc | sdc | 2.41 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dof.sdc | sdc | 4.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_base.sdc | sdc | 89.30 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_decal.sdc | sdc | 136.62 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_distort_postproc.sdc | sdc | 2.40 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_dof.sdc | sdc | 4.48 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_edge_aa.sdc | sdc | 6.64 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_fill.sdc | sdc | 16.30 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_fog.sdc | sdc | 11.31 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_grass.sdc | sdc | 109.36 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_hdr.sdc | sdc | 12.95 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_item_burnout.sdc | sdc | 214.04 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_item_highlight.sdc | sdc | 320.65 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_lightbuffer.sdc | sdc | 340.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_motion_blur.sdc | sdc | 2.57 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_particles.sdc | sdc | 76.95 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_radial_blur.sdc | sdc | 1.92 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_rain.sdc | sdc | 49.13 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_scope_effects.sdc | sdc | 6.52 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sfx.sdc | sdc | 2.10 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sm_mask.sdc | sdc | 9.29 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sparks.sdc | sdc | 9.60 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_ssao.sdc | sdc | 5.69 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_stencil_fill.sdc | sdc | 2.00 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_trail.sdc | sdc | 29.54 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_ui.sdc | sdc | 23.18 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_zfill.sdc | sdc | 326.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_edge_aa.sdc | sdc | 6.58 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_fill.sdc | sdc | 16.11 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_fog.sdc | sdc | 11.20 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_grass.sdc | sdc | 109.16 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_hdr.sdc | sdc | 12.92 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_item_burnout.sdc | sdc | 214.40 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_item_highlight.sdc | sdc | 320.92 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_lightbuffer.sdc | sdc | 339.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_motion_blur.sdc | sdc | 2.56 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_particles.sdc | sdc | 77.14 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_radial_blur.sdc | sdc | 1.90 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_rain.sdc | sdc | 48.87 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_scope_effects.sdc | sdc | 6.53 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sfx.sdc | sdc | 2.11 MiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sm_mask.sdc | sdc | 9.43 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sparks.sdc | sdc | 9.71 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_ssao.sdc | sdc | 5.65 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_stencil_fill.sdc | sdc | 1.98 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_trail.sdc | sdc | 29.93 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_ui.sdc | sdc | 22.82 KiB |
prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_zfill.sdc | sdc | 327.57 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_distort.sdc | sdc | 2.29 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_distort.sdc | sdc | 2.34 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_distort.sdc | sdc | 2.33 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_glt.sdc | sdc | 2.43 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_terrain.sdc | sdc | 78.50 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_tree.sdc | sdc | 4.31 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_water.sdc | sdc | 7.03 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_glt.sdc | sdc | 2.43 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_terrain.sdc | sdc | 78.69 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_distort.sdc | sdc | 2.30 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_glt.sdc | sdc | 2.43 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_terrain.sdc | sdc | 78.39 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_tree.sdc | sdc | 4.27 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_water.sdc | sdc | 7.01 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tree.sdc | sdc | 4.27 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_water.sdc | sdc | 7.03 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_glt.sdc | sdc | 2.42 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_terrain.sdc | sdc | 76.80 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_tree.sdc | sdc | 4.25 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_water.sdc | sdc | 6.92 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_distort.sdc | sdc | 2.30 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_glt.sdc | sdc | 2.43 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_terrain.sdc | sdc | 79.08 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_tree.sdc | sdc | 4.25 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_water.sdc | sdc | 7.02 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_distort.sdc | sdc | 2.30 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_distort.sdc | sdc | 2.34 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_glt.sdc | sdc | 2.42 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_terrain.sdc | sdc | 78.24 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_tree.sdc | sdc | 4.27 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_water.sdc | sdc | 6.94 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_glt.sdc | sdc | 2.43 MiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_terrain.sdc | sdc | 79.17 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_tree.sdc | sdc | 4.23 KiB |
prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_water.sdc | sdc | 7.00 KiB |
prebuild/paks | Folder | |
prebuild/paks/out.s3darc | s3darc | 804.78 MiB |
prebuild/paks/out_ati.s3darc | s3darc | 406.00 MiB |
prebuild/paks/out_en_us.s3darc | s3darc | 8.78 KiB |
prebuild/paks/out_nv.s3darc | s3darc | 360.85 MiB |
prebuild/sounds | Folder | |
prebuild/sounds/pc | Folder | |
prebuild/sounds/pc/en | Folder | |
prebuild/sounds/pc/en/ripd_ex_auto.fsb | fsb | 16.01 MiB |
prebuild/sounds/pc/en/ripd_vo_stream.fsb | fsb | 34.04 MiB |
prebuild/sounds/pc/ripd_ambient_stream.fsb | fsb | 6.72 MiB |
prebuild/sounds/pc/ripd_anim_stream.fsb | fsb | 1.94 MiB |
prebuild/sounds/pc/ripd_cin_stream.fsb | fsb | 33.14 MiB |
prebuild/sounds/pc/ripd_music_stream.fsb | fsb | 110.05 MiB |
prebuild/sounds/pc/ripd_sfx_stream.fsb | fsb | 89.77 MiB |
prebuild/sounds/ripd_weapons.waves | waves | 1.58 KiB |
prebuild/stats | Folder | |
prebuild/stats/packers.dat | dat | 94.97 KiB |
File types
File type | Files | Total size |
---|---|---|
dll | 2 | 334.41 KiB |
exe | 1 | 22.12 MiB |
abd | 7 | 35.49 KiB |
cfg | 2 | 10.09 KiB |
sdc | 210 | 44.68 MiB |
s3darc | 4 | 1.53 GiB |
fsb | 7 | 291.67 MiB |
waves | 1 | 1.58 KiB |
dat | 1 | 94.97 KiB |
Total | 235 | 1.89 GiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
27251 | RIPD Early Access Comp | CD Key | ||
29041 | R.I.P.D.: The Game | Store or CD Key | ||
29043 | R.I.P.D.: The Game (RU) | CD Key | ||
29250 | RIPD | Store or CD Key | ||
29251 | RIPD: The Game (ROW) | Store | ||
29252 | RIPD: The Game (RU) | Store | ||
29269 | RIPD: The Game (ROW) Gift | Gift | ||
29270 | RIPD: The Game 2-Pack (ROW) | Store | ||
29271 | RIPD: The Game (RU) Gift | Gift | ||
29272 | RIPD: The Game 2-Pack (RU) | Store |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
237590 | Game | R.I.P.D.: The Game |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
16 June 2014 – 08:08:31 UTC | 9204756528768922034 |
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