Additional Information
Developer
Rising Moon Games
metacritic_name
Space Elite Force II
controller_support
full
community_visible_stats
Yes
ReleaseState
released
Publisher
Rising Moon Games
Store Release Date
3 February 2020 – 13:57:49 UTC ( )
osarch
empty string
community_hub_visible
Yes
Social Media
https://discord.gg/2PNGXwtk https://x.com/RisingMoonGames
Primary Genre
Action (1)
Store Genres
Action (1) , Casual (4) , Indie (23)
Steam Release Date
3 February 2020 – 13:57:39 UTC ( )
Store Asset Modification Time
8 May 2024 – 15:49:13 UTC ( ) (1715183353)
library_assets
library_capsule en library_hero en library_logo en logo_position ↴ pinned_position CenterCenter width_pct 100 height_pct 100
osextended
empty string
review_score
8
review_percentage
88
Detected Technologies (?)
Unity Engine , EpicOnlineServices SDK , SDL SDK , UnityBurst SDK , UnityURP SDK , XAudio2 SDK , cURL SDK
controllertagwizard
Yes
First seen on SteamDB
30 November 2019 – 13:33:26 UTC ( ) , in changelist #7296427
Supported Languages
3 Languages
Interface
Full Audio
Subtitles
English
Yes
Yes
Portuguese - Brazil
Yes
Yes
Portuguese - Portugal
Yes
Yes
Tags
Categories
Hardware Categories
User File System
Key
Value
quota
19.07 MiB (20000000)
maxnumfiles
2
savefiles
0 ↴ root gameinstall path SPACE ELITE FORCE II_Data\Saves pattern *.dat
rootoverrides
0 ↴ root WinAppDataLocalLow os Linux oscompare = useinstead LinuxHome addpath .config/unity3d/moraesstudio/SPACE ELITE FORCE II
Save File Locations
Based on the configuration above, this is where we think the save files are located.
Read more about cloud saves in Steamworks documentation.
Platform
Path
Pattern
[All OSes]
[Steam Library]/steamapps/common/Space Elite Force II/SPACE ELITE FORCE II_Data\Saves
*.dat
Linux (Override)
This appears to be broken because there is no configuration for [All OSes] and WinAppDataLocalLow.