Hey Everyone! We're sorry for the delay with updates, between some of the team catching Covid and preparing for and returning to live events, we've been operating a bit more slowly than we would like.
We really appreciate the patience though, and now that we're getting back up to full speed we're excited to finish up our synergy pass (providing better scaling options for a wider range of builds) and then we'll finally be diving into the currency + store update!
As a few general updates before getting into the patch notes:
Peglin Plushie Giveaway
There's just a few more days to enter the Peglin Plushie Giveaway run by Makeship! The full campaign will start on Sept. 16th which will give everyone the chance to pick up their own Peglin plushie.
ECCC & SIX
We had an awesome time showing Peglin off at Emerald City ComicCon and at the Seattle Indies Expo! Thank you so much to anyone who came by to say hi, and welcome to our new Peglin pals that just discovered the game in-person!
v0.7.52 Patch Notes
New Content
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[New Orb] BullyBall - Gains damage each time you hurt yourself with self-damage.
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[New Orb] Orblation - Damage yourself for a high damage attack
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[New Orb] Shock Orbsorber - Gains damage each time a bomb is detonated and at higher levels reduces the amount of self-damage taken from Rigged Bombs that it detonates.
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[New Orb] Electorbmagnet - Orb that always has the magnet effect active (duration stacks with the Electropegnet!)
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[New Common Relic] Axe Me Anything - Ignore damage resistances when attacking (knight shields, lightning rods, etc)
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[New Boss Relic] Constricting Chains - +2/+3, but can only aim in 4 directions.
Content/Balance Changes
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Custom Loadout contents must now be unlocked by taking them in a natural run
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Mines Map has been expanded to make navigation more meaningful
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Stump + Plants layout drastically improved
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Tooltips have been added to status icons
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Critiball no longer triggers crit pegs, but it is always guaranteed a crit when fired
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Bouldorb levels 1 & 2 changed to Overflow
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Shadow Bat movement increased
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Auto-target should no longer target unnecessary enemies (like fallen logs)
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Mines Boss music has been added
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Victory win jingle has been added after battle
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Peg pitch shifting has been made more noticeable
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Nosforbatu art updated
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You can now view your deck after beating the final boss
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Relic Tooltip appearance has been improved, especially at lower resolutions
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Placeholder art added for Gamblin (but they're t-posin' for now)
Bugfixes
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Projectile Orbs should now be able to hit Sapper Boss flying minions
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Decoy Orb should no longer prevent enemy spawning
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Prediction fixed for Concentrication + maps that start with extra Refresh/Crit pegs
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Refresher Course (and all other relics) now display multiple keywords (ie Muscircle & Spinesse)
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Mines Parchment Map close button should no longer appear offscreen on certain resolutions
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Slenderlin attack animation should be improved in most circumstances
Changed files in this update