Hello there! This update addresses some user feedback, and brings some tweaks, weapon balance, and overall QoL features to the game.
MENU TWEAKS AND QOL STUFF
-Renamed "Virtual Training" to "Arcade Hub". It will make more sense in the future.
-Reworked the Main Menu start button: now there is a handy touchscreen to quickly select where you want to go (including instant access to the Basic Tutorial), and to toggle the intro skip.
-Added a small screen on the Main Menu detailing the features of the selected Robot body.
-Tweaked the indicators for the starting items (now they have a red arrow pointing at them)
-Added option to go back to either the Main Menu or the Arcade Hub at the end of the Basic Tutorial.
-Victory Room screen text now indicates the active preset in the match.
-Changed Mandrillian's FOV indicators in their minimap to a better looking one that better represents the current FOV (and changes accordingly if you zoom)
-Fixed Scientist model sometimes culling in the Main Menu.
GAME BALANCING, TWEAKS, AND FIXES
-Fixed Multitool's "glow in the dark" markings being too visible for the Mandrillians.
-Changed Horror Mode flashlight cooldown from 120 to 45 seconds.
-Fixed Survivor loot style not giving the Robot any stinkin repair kits
-Buffed the frag grenade blast radius and shrapnel amount.
-Slightly buffed the RPG blast radius.
-Nerfed sticky grenade blast radius and shrapnel amount (this is basically a buff)
-Fixed crate in Research not giving the Plasma Rifle at all (now it should have a 1/20 chance)
-Reworked crossbow bolt code for the upcoming Arena Mode, and by accident fixed the BALL going crazy when bolts got stuck to it.
-Pump Shogtun now appears in crates with 2 shells in the shell holder.
-HMG rebalance: slight rate of fire increase, no longer needs to be 2-handed to fire.
And most importantly: the BALL is back in the Main Menu for the Mandrillians to play with.
Changed files in this update