We are super excited to introduce the second update of our combat sprint, and we hope you will give it a go in the playtest and tell us what you think so far.
A new lord has been added for testing. She wears light armor, is armed with a crossbow, and is able to place traps that stun the enemy and fire a spirit eagle that deals damage to all units in its path.
Now rain and thunderstorms will generate different global modifiers on the battle boards. Rain gives increased fire protection to everyone, and Thunder storm will send down lightning strikes hitting random tiles.
The Banner of Heroes and Holy shrine will, once activated by a unit, apply a positive modifier affecting the whole war party.
The Warrior renamed Shield Guard, now wears full plate armor, while his damage has been nerfed.
The spearman renamed Lancer is now equipped with a halberd dealing breaching damage, making it very effective against plated units.
- Fixed a bug where AI was idle if attacked by ranged
- Fixed difficulty in caves.
- Fixed conversion of items to resources if defeated
- Removed double gates in some stronghold courtyards
- And lots of other minor bugs
New features coming up.
We are working on a new hero promotion system allowing you to promote heroes and upgrade their abilities.
Interactive sites rework
New ways to interact with sites that will make them more functional and also allow units to use some of their abilities on them
Remember to wishlist us and join our community group to stay updated.
The Playwood Project Dev Team