Hey Everyone!
Today I'm bringing you all a huge new update that should fix a lot of issues with Spectral Showdown!
Before I get into the changelog, I just want to apologise for how long this took and how broken the game was on release. This is not a common theme of mine and I tend to release updates pretty quickly. Spectral Showdown is a multiplayer game so it is significantly harder to test, reproduce issues and make sure it's all working. I am working on making sure I can make the process easier and faster so please do bare with me for a few updates!
There has been a HUGE redo of some features to crack down on bugs, resulting in a lot of bugs cracked down and a bit of a performance increase. There have also been a few networking optimisations added to try and make multiplayer feel smoother and some QoL features to make the settings and the match settings feel a lot more customisable.
Anyways, let's get to the change log!
Change Log
- Sound sliders are now 1-100 rather than 1-10.
- Game multipliers are now siders rather than combo boxes, allowing better match customisation.
- Increased Damage Multiplier Max to 2.
- Increased Health Multiplier Max to 2.
- Minimum Stamina Multiplier is now 1.
- Health decreasing and Stamina increasing no longer starts a second later than it should.
- You can no longer clip through the inside of the greenhouse.
- Chicken no longer reacts to traps differently (was taking damage incorrectly)
- Sheep animation no longer goes on for .5 seconds longer than it should.
- You can no longer start a match with one player.
- Matchmaking will now recognise the match when back in the lobby.
- Same-keyboard multiplayer is no longer bugged.
- The quit button in an online game now works.
- Waiting for players will no longer be an infinite wait. It will only occur for a max of 60 seconds. Everyone is sent back to the lobby if the game fails to load at least 2 players in.
- Creature attack particles no longer occur when knocked down mid-attack.
- Can no longer start moving whilst knocked down if you were mid-attack.
- Clouds no longer have a green tint in the lobby.
- Creatures no longer think they’re attacking when possessed during their attack.
- Damage Multiplier is corrected in offline play.
- Possessing will no longer sometimes leave you in a “spectating” state.
- Multiplayer now uses stamina for possessing.
- In online, the fox now hunts chickens (like offline).
- Client buttons in the lobby no longer have incorrect text formatting.
- Added a server browser.
- Added text next to sound sliders to show what volume you are currently on.
- Added Improvements to Attacking.
- Added a very slight performance boost.
- Added a Minimap Toggle in Match Settings.
- Mouse buttons are now allowed on the “press any key to start”.
- Added Multiplayer Optimisations.
- Temporarily removed the stamina bar animation (when you don't have enough stamina).
- Temporarily removed ability cooldown (this was a short cooldown after your attack).
I really do hope this update fixes A LOT of issues that everyone has been having and I hope that the game seems more fun now with these issues fixed!
There will be updates coming soon with balance, this was just a well-needed update.
Before I finish up, I also want to say Thank you SO MUCH for 3k players! That's absolutely amazing and I can't thank you all enough!
Anyways, I hope this update solves a lot of issues and I'll see you all soon!
Archie.
Changed files in this update