Improvements
- Added tutorial hint for the pathfinder for first map activation
- New maps are now unlocked after defeating the gatekeeper at floor 5 (was floor 6 before)
- Weapon tooltips now have a 1/s suffix for better explaining the attack speed rating
Balancing:
- Incereased sting weapon damage to 12 (was 10)
- Incereased spear weapon damage to 14 (was 10)
- Incereased sword of the phoenix weapon damage to 11 (was 10)
- Increased detection range for corrupted light void map boss
- Slightly reduced enemy amount scaling on endgame maps
Bugfixes:
- Fixed a crash which could occur when loading a save game
- Fixed infinite damage scaling of enemy projectiles when map modifiers are active
- Fixed translations for various map shards
- Fixed melee weapon tooltips displaying wrong damage numbers
- Fixed a bug which caused multiple damage instances being applied to the player when walking into multiple overlapping snail trails.
If you encounter crashes of bugs please let us know!
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Changed files in this update