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Stopped the AI from building landships it doesn't have the tech for.
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Flipped AI defensive building the right way around.
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Stealing research through espionage now works properly.
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New cheat to guarantee 100% spy success.
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Grapeshot cannons and bottom turrets now properly affected heavy gunnery bonus.
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Fixed display problem with calculation for amount of research points generated.
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Fixed display problem with city income calculation.
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Correctly named map sizes in German.
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Tribute paid is now listed in empire budget.
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Negative maintenance from modules and ships is now treated more like proper income. (This is only relevant for mods that add income-generating modules, which stopped working with the big update and should now work again.)
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Allow building multiple universities.
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Reduced income loss from rare powerful nests. Starting out next to a black dragon nest was a bit too painful.
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Ministry of security now decreases unrest by 15 points in all towns and cities instead of 10, is $200 more expensive, and no longer decreases local unrest as well, as that was really confusing.
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Spy agency now increases spy network growth speed by 50% instead of 25%.
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More error logging to hopefully track down network desyncs.
Version 1.1.0.6
Update notes via Steam Community
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Changed files in this update