General changes:
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Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu
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Hard Damage bar now flashes yellow whenever the player takes Hard Damage
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Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness
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Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers
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Spawner arm slot changed from 5 to 6
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Added a weapon icon for the Spawner Arm
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Added an "Under Construction" text to the Very Hard difficulties
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Cyber Grind score font size should now scale down to show more digits if required
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Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts
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A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again
Whiplash, Style and Hard Damage changes:
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Player will no longer descend 2 style ranks when getting hit at S or above
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Whiplash will now only cause Hard Damage if the current Hard Damage is below 50
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Whiplash no longer builds up Hard Damage while the player is underwater
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Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount
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Reverted player momentum loss when cancelling a pull on a heavy enemy
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Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank
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Whiplash now passes through Idols and blessed enemies
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Blessed enemies no longer give most style bonuses
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Dual Wield will now reduce the decay of weapon freshness
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Weapon freshness regain is now also different per weapon
Rocket Launcher changes:
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Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed
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Rockets now only track towards magnets that are attached to enemies
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Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)
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Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time
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Coins will no longer target a rocket the player is riding on
Enemy changes:
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Punches now properly auto-aim to Idols
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Idols are now breakable with a Knuckleblaster explosion
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Added a vertical light shaft on Idols that shows them from a distance
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Riding on a Malicious Face will no longer rotate the player alongside the Face
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Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots
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Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation
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Soldier terminal now mentions their explosion resistance
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Soldiers can no longer block explosions while blind
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Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin
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Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty
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Changed most Soldiers in 5-3's final rooms into Strays
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Added enemy silhouettes and colors for Sentries, Idols and Ferrymen
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Added custom spawn sounds for Ferryman and Idol
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Gabriel 2nd now only takes half damage during his juggle phase
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Altered Cyber Grind spawn rates and waves for multiple enemies
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Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve
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Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down
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Increased tracking speed for Ferryman's lightning bolt
Fixes:
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Added keybind option for Slot 5
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Camera no longer clips through the world when shaking
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Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in
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Fixed Ferryman's bestiary entry not having a Strategy section
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Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2
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Fixed Overheat Nailgun's sound
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Fixed the restart/quit prompt appearing behind the pause menu in some old levels
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Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd
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Fixed resolution sometimes resetting on level load or reset
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Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat
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Rocket Launcher and Shotgun weapon orders are no longer linked
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Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup
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A rocket has to have been frozen at least once before it can be ridden
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Rocket riding rotation no longer dependant on framerate
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Ridden rockets can no longer be rotated while the game is paused
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Fixed ridden rockets jittering when out of rocket riding time on the surface of water
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Rocket Launcher now auto-aims correctly
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Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel
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Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset
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Player can no longer clip through surfaces by rotating a frozen rocket while riding it
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Player can no longer be knocked off a rocket by lag or a low framerate
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Coins now inherit rocket ride velocity
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Fixed some typos
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Cyber Grind end-of-wave heal should no longer be blocked by explosions
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Fixed 5-4 sea kill plane not being wide enough
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Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section
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The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena
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Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes
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Ferrymen now have a Stalker and Idol priority rank
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Spawn rotation for all enemies in the Spawner Arm has been made consistent
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Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled
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Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day
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Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling
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Fixed fish in 5-1 sometimes appearing where they shouldn't
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Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered
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Fixed 5-1 intro cave pits not rendering fog correctly
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Fixed some holes in 5-1 geometry
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Arm sprites in 5-2 sea are now affected by fog
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Fixed a section of the 5-2 ship not rendering fog correctly
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Fixed the Lust cityscape not rendering fog correctly
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Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet
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Fixed alternate terminals in Secret mission and Prime Sanctum not playing music
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6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint
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Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies
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Fixed Gabriel getting stuck in the environment during his dash
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Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase
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Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle
Changed files in this update