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Update notes via Steam Community

General changes:

  • Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu

  • Hard Damage bar now flashes yellow whenever the player takes Hard Damage

  • Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness

  • Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers

  • Spawner arm slot changed from 5 to 6

  • Added a weapon icon for the Spawner Arm

  • Added an "Under Construction" text to the Very Hard difficulties

  • Cyber Grind score font size should now scale down to show more digits if required

  • Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts

  • A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again

Whiplash, Style and Hard Damage changes:

  • Player will no longer descend 2 style ranks when getting hit at S or above

  • Whiplash will now only cause Hard Damage if the current Hard Damage is below 50

  • Whiplash no longer builds up Hard Damage while the player is underwater

  • Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount

  • Reverted player momentum loss when cancelling a pull on a heavy enemy

  • Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank

  • Whiplash now passes through Idols and blessed enemies

  • Blessed enemies no longer give most style bonuses

  • Dual Wield will now reduce the decay of weapon freshness

  • Weapon freshness regain is now also different per weapon

Rocket Launcher changes:

  • Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed

  • Rockets now only track towards magnets that are attached to enemies

  • Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2)

  • Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time

  • Coins will no longer target a rocket the player is riding on

Enemy changes:

  • Punches now properly auto-aim to Idols

  • Idols are now breakable with a Knuckleblaster explosion

  • Added a vertical light shaft on Idols that shows them from a distance

  • Riding on a Malicious Face will no longer rotate the player alongside the Face

  • Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots

  • Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation

  • Soldier terminal now mentions their explosion resistance

  • Soldiers can no longer block explosions while blind

  • Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin

  • Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty

  • Changed most Soldiers in 5-3's final rooms into Strays

  • Added enemy silhouettes and colors for Sentries, Idols and Ferrymen

  • Added custom spawn sounds for Ferryman and Idol

  • Gabriel 2nd now only takes half damage during his juggle phase

  • Altered Cyber Grind spawn rates and waves for multiple enemies

  • Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve

  • Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down

  • Increased tracking speed for Ferryman's lightning bolt

Fixes:

  • Added keybind option for Slot 5

  • Camera no longer clips through the world when shaking

  • Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in

  • Fixed Ferryman's bestiary entry not having a Strategy section

  • Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2

  • Fixed Overheat Nailgun's sound

  • Fixed the restart/quit prompt appearing behind the pause menu in some old levels

  • Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd

  • Fixed resolution sometimes resetting on level load or reset

  • Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat

  • Rocket Launcher and Shotgun weapon orders are no longer linked

  • Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup

  • A rocket has to have been frozen at least once before it can be ridden

  • Rocket riding rotation no longer dependant on framerate

  • Ridden rockets can no longer be rotated while the game is paused

  • Fixed ridden rockets jittering when out of rocket riding time on the surface of water

  • Rocket Launcher now auto-aims correctly

  • Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel

  • Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset

  • Player can no longer clip through surfaces by rotating a frozen rocket while riding it

  • Player can no longer be knocked off a rocket by lag or a low framerate

  • Coins now inherit rocket ride velocity

  • Fixed some typos

  • Cyber Grind end-of-wave heal should no longer be blocked by explosions

  • Fixed 5-4 sea kill plane not being wide enough

  • Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section

  • The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena

  • Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes

  • Ferrymen now have a Stalker and Idol priority rank

  • Spawn rotation for all enemies in the Spawner Arm has been made consistent

  • Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled

  • Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day

  • Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling

  • Fixed fish in 5-1 sometimes appearing where they shouldn't

  • Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered

  • Fixed 5-1 intro cave pits not rendering fog correctly

  • Fixed some holes in 5-1 geometry

  • Arm sprites in 5-2 sea are now affected by fog

  • Fixed a section of the 5-2 ship not rendering fog correctly

  • Fixed the Lust cityscape not rendering fog correctly

  • Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet

  • Fixed alternate terminals in Secret mission and Prime Sanctum not playing music

  • 6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint

  • Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies

  • Fixed Gabriel getting stuck in the environment during his dash

  • Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase

  • Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle

ULTRAKILL Content Depot 1229491
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